[PATCH v3] gdi32: Implement D3DKMTOpenAdapterFromDeviceName().
Huw Davies
huw at codeweavers.com
Tue Sep 21 09:25:30 CDT 2021
On Tue, Sep 21, 2021 at 05:16:36PM +0300, Paul Gofman wrote:
> On 9/21/21 17:03, Huw Davies wrote:
> > On Mon, Sep 20, 2021 at 01:03:33PM +0300, Paul Gofman wrote:
> > > Fixes non functional setting page in Resident Evil Village.
> > This will need to forward to win32u.NtGdiDdDDIOpenAdapterFromDeviceName()
> > so it's going to have to be done in a different way.
> >
> > Huw.
>
> Do you think we can maybe make it a semi-stub for now like
> NtGdiDdDDIOpenAdapterFromLuid() which returns a handle but doesn't actually
> search for any device?
Yes, that should be ok. Call NtGdiDdDDIOpenAdapterFromLuid() with a
zero'ed luid or something, and add an appropriate FIXME().
Huw.
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