[PATCH vkd3d 3/3] vkd3d-shader/hlsl: Handle HLSL_TYPE_DOUBLE in sm4_base_type().
Matteo Bruni
mbruni at codeweavers.com
Wed Apr 6 03:53:30 CDT 2022
Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
---
libs/vkd3d-shader/hlsl_sm4.c | 2 ++
1 file changed, 2 insertions(+)
diff --git a/libs/vkd3d-shader/hlsl_sm4.c b/libs/vkd3d-shader/hlsl_sm4.c
index 1d745f6d..400c3a62 100644
--- a/libs/vkd3d-shader/hlsl_sm4.c
+++ b/libs/vkd3d-shader/hlsl_sm4.c
@@ -290,6 +290,8 @@ static D3D_SHADER_VARIABLE_TYPE sm4_base_type(const struct hlsl_type *type)
{
case HLSL_TYPE_BOOL:
return D3D_SVT_BOOL;
+ case HLSL_TYPE_DOUBLE:
+ return D3D_SVT_DOUBLE;
case HLSL_TYPE_FLOAT:
case HLSL_TYPE_HALF:
return D3D_SVT_FLOAT;
--
2.34.1
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