[PATCH 2/2] d2d1: Implement GetImageLocalBounds() for bitmap.

Nikolay Sivov nsivov at codeweavers.com
Thu Apr 7 03:24:02 CDT 2022



On 4/7/22 11:09, Ziqing Hui wrote:
>   static void STDMETHODCALLTYPE d2d_device_context_GetImageLocalBounds(ID2D1DeviceContext *iface,
>           ID2D1Image *image, D2D1_RECT_F *local_bounds)
>   {
> -    FIXME("iface %p, image %p, local_bounds %p stub!\n", iface, image, local_bounds);
> +    ID2D1Bitmap *bitmap;
> +    D2D_SIZE_F size;
> +
> +    TRACE("iface %p, image %p, local_bounds %p.\n", iface, image, local_bounds);
> +
> +    if (SUCCEEDED(ID2D1Image_QueryInterface(image, &IID_ID2D1Bitmap, (void **)&bitmap)))
> +    {
> +        size = ID2D1Bitmap_GetSize(bitmap);
> +        local_bounds->left   = 0.0f;
> +        local_bounds->top    = 0.0f;
> +        local_bounds->right  = size.width;
> +        local_bounds->bottom = size.height;
> +        ID2D1Bitmap_Release(bitmap);
> +    }
> +    else
> +    {
> +        FIXME("Unable to get local bounds of image %p.\n", image);
> +    }
>   }
>   
According to docs, bounds are affected by context properties. Is this 
not the case?



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