[PATCH 2/2] d2d1: Implement GetImageLocalBounds() for bitmap.
Ziqing Hui
zhui at codeweavers.com
Thu Apr 7 03:52:52 CDT 2022
OK, I think maybe you are right. I'll do more tests in the previous tests patch.
Ignore this patch set for now.
On 4/7/22 4:24 PM, Nikolay Sivov wrote:
>
>
> On 4/7/22 11:09, Ziqing Hui wrote:
>> static void STDMETHODCALLTYPE d2d_device_context_GetImageLocalBounds(ID2D1DeviceContext *iface,
>> ID2D1Image *image, D2D1_RECT_F *local_bounds)
>> {
>> - FIXME("iface %p, image %p, local_bounds %p stub!\n", iface, image, local_bounds);
>> + ID2D1Bitmap *bitmap;
>> + D2D_SIZE_F size;
>> +
>> + TRACE("iface %p, image %p, local_bounds %p.\n", iface, image, local_bounds);
>> +
>> + if (SUCCEEDED(ID2D1Image_QueryInterface(image, &IID_ID2D1Bitmap, (void **)&bitmap)))
>> + {
>> + size = ID2D1Bitmap_GetSize(bitmap);
>> + local_bounds->left = 0.0f;
>> + local_bounds->top = 0.0f;
>> + local_bounds->right = size.width;
>> + local_bounds->bottom = size.height;
>> + ID2D1Bitmap_Release(bitmap);
>> + }
>> + else
>> + {
>> + FIXME("Unable to get local bounds of image %p.\n", image);
>> + }
>> }
>>
> According to docs, bounds are affected by context properties. Is this not the case?
>
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