[PATCH vkd3d] vkd3d-shader/hlsl: Ensure that SM4 endif has 0 source registers.
Francisco Casas
fcasas at codeweavers.com
Thu Apr 7 12:56:22 CDT 2022
Signed-off-by: Francisco Casas <fcasas at codeweavers.com>
---
libs/vkd3d-shader/hlsl_sm4.c | 1 +
1 file changed, 1 insertion(+)
diff --git a/libs/vkd3d-shader/hlsl_sm4.c b/libs/vkd3d-shader/hlsl_sm4.c
index 872118c1..6a2b52cb 100644
--- a/libs/vkd3d-shader/hlsl_sm4.c
+++ b/libs/vkd3d-shader/hlsl_sm4.c
@@ -1854,28 +1854,29 @@ static void write_sm4_expr(struct hlsl_ctx *ctx,
static void write_sm4_if(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer, const struct hlsl_ir_if *iff)
{
struct sm4_instruction instr =
{
.opcode = VKD3D_SM4_OP_IF | VKD3D_SM4_CONDITIONAL_NZ,
.src_count = 1,
};
assert(iff->condition.node->data_type->dimx == 1);
sm4_src_from_node(&instr.srcs[0], iff->condition.node, VKD3DSP_WRITEMASK_ALL);
write_sm4_instruction(buffer, &instr);
write_sm4_block(ctx, buffer, &iff->then_instrs);
if (!list_empty(&iff->else_instrs.instrs))
{
instr.opcode = VKD3D_SM4_OP_ELSE;
instr.src_count = 0;
write_sm4_instruction(buffer, &instr);
write_sm4_block(ctx, buffer, &iff->else_instrs);
}
instr.opcode = VKD3D_SM4_OP_ENDIF;
+ instr.src_count = 0;
write_sm4_instruction(buffer, &instr);
}
--
2.25.1
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