[PATCH vkd3d] vkd3d-shader/hlsl: Ensure that SM4 endif has 0 source registers.
Giovanni Mascellani
gmascellani at codeweavers.com
Fri Apr 8 07:34:07 CDT 2022
Signed-off-by: Giovanni Mascellani <gmascellani at codeweavers.com>
---
That's fine for me, but you could have added if "src_count = 0" thing
just before the "if" that writes the "else" (confusing, isn't it?), and
it would have covered both branches.
Giovanni.
Il 07/04/22 19:56, Francisco Casas ha scritto:
> Signed-off-by: Francisco Casas <fcasas at codeweavers.com>
> ---
> libs/vkd3d-shader/hlsl_sm4.c | 1 +
> 1 file changed, 1 insertion(+)
>
> diff --git a/libs/vkd3d-shader/hlsl_sm4.c b/libs/vkd3d-shader/hlsl_sm4.c
> index 872118c1..6a2b52cb 100644
> --- a/libs/vkd3d-shader/hlsl_sm4.c
> +++ b/libs/vkd3d-shader/hlsl_sm4.c
> @@ -1854,28 +1854,29 @@ static void write_sm4_expr(struct hlsl_ctx *ctx,
> static void write_sm4_if(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer, const struct hlsl_ir_if *iff)
> {
> struct sm4_instruction instr =
> {
> .opcode = VKD3D_SM4_OP_IF | VKD3D_SM4_CONDITIONAL_NZ,
> .src_count = 1,
> };
>
> assert(iff->condition.node->data_type->dimx == 1);
>
> sm4_src_from_node(&instr.srcs[0], iff->condition.node, VKD3DSP_WRITEMASK_ALL);
> write_sm4_instruction(buffer, &instr);
>
> write_sm4_block(ctx, buffer, &iff->then_instrs);
>
> if (!list_empty(&iff->else_instrs.instrs))
> {
> instr.opcode = VKD3D_SM4_OP_ELSE;
> instr.src_count = 0;
> write_sm4_instruction(buffer, &instr);
>
> write_sm4_block(ctx, buffer, &iff->else_instrs);
> }
>
> instr.opcode = VKD3D_SM4_OP_ENDIF;
> + instr.src_count = 0;
> write_sm4_instruction(buffer, &instr);
> }
>
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