[PATCH vkd3d] vkd3d-shader/hlsl: Ensure that SM4 endif has 0 source registers.

Giovanni Mascellani gmascellani at codeweavers.com
Fri Apr 8 07:34:07 CDT 2022


Signed-off-by: Giovanni Mascellani <gmascellani at codeweavers.com>
---
That's fine for me, but you could have added if "src_count = 0" thing 
just before the "if" that writes the "else" (confusing, isn't it?), and 
it would have covered both branches.

Giovanni.


Il 07/04/22 19:56, Francisco Casas ha scritto:
> Signed-off-by: Francisco Casas <fcasas at codeweavers.com>
> ---
>   libs/vkd3d-shader/hlsl_sm4.c | 1 +
>   1 file changed, 1 insertion(+)
> 
> diff --git a/libs/vkd3d-shader/hlsl_sm4.c b/libs/vkd3d-shader/hlsl_sm4.c
> index 872118c1..6a2b52cb 100644
> --- a/libs/vkd3d-shader/hlsl_sm4.c
> +++ b/libs/vkd3d-shader/hlsl_sm4.c
> @@ -1854,28 +1854,29 @@ static void write_sm4_expr(struct hlsl_ctx *ctx,
>   static void write_sm4_if(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer, const struct hlsl_ir_if *iff)
>   {
>       struct sm4_instruction instr =
>       {
>           .opcode = VKD3D_SM4_OP_IF | VKD3D_SM4_CONDITIONAL_NZ,
>           .src_count = 1,
>       };
>   
>       assert(iff->condition.node->data_type->dimx == 1);
>   
>       sm4_src_from_node(&instr.srcs[0], iff->condition.node, VKD3DSP_WRITEMASK_ALL);
>       write_sm4_instruction(buffer, &instr);
>   
>       write_sm4_block(ctx, buffer, &iff->then_instrs);
>   
>       if (!list_empty(&iff->else_instrs.instrs))
>       {
>           instr.opcode = VKD3D_SM4_OP_ELSE;
>           instr.src_count = 0;
>           write_sm4_instruction(buffer, &instr);
>   
>           write_sm4_block(ctx, buffer, &iff->else_instrs);
>       }
>   
>       instr.opcode = VKD3D_SM4_OP_ENDIF;
> +    instr.src_count = 0;
>       write_sm4_instruction(buffer, &instr);
>   }
>   



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