[PATCH vkd3d 09/11] vkd3d-shader/hlsl: Fold constant modulus.

Francisco Casas fcasas at codeweavers.com
Thu Apr 14 12:02:32 CDT 2022


Signed-off-by: Francisco Casas <fcasas at codeweavers.com>


April 14, 2022 6:53 AM, "Giovanni Mascellani" <gmascellani at codeweavers.com> wrote:

> This commit includes work by Francisco Casas.
> 
> Signed-off-by: Giovanni Mascellani <gmascellani at codeweavers.com>
> ---
> libs/vkd3d-shader/hlsl_constant_ops.c | 48 +++++++++++++++++++++++++++
> tests/arithmetic-int.shader_test | 11 +++++-
> tests/arithmetic-uint.shader_test | 9 +++++
> 3 files changed, 67 insertions(+), 1 deletion(-)
> 
> diff --git a/libs/vkd3d-shader/hlsl_constant_ops.c b/libs/vkd3d-shader/hlsl_constant_ops.c
> index 9a8bc6b0..06b957ba 100644
> --- a/libs/vkd3d-shader/hlsl_constant_ops.c
> +++ b/libs/vkd3d-shader/hlsl_constant_ops.c
> @@ -318,6 +318,50 @@ static bool fold_div(struct hlsl_ctx *ctx, struct hlsl_ir_constant *dst,
> return true;
> }
> 
> +static bool fold_mod(struct hlsl_ctx *ctx, struct hlsl_ir_constant *dst,
> + struct hlsl_ir_constant *src1, struct hlsl_ir_constant *src2)
> +{
> + enum hlsl_base_type type = dst->node.data_type->base_type;
> + unsigned int k;
> +
> + assert(type == src1->node.data_type->base_type);
> + assert(type == src2->node.data_type->base_type);
> +
> + for (k = 0; k < dst->node.data_type->dimx; ++k)
> + {
> + switch (type)
> + {
> + case HLSL_TYPE_INT:
> + if (src2->value[k].i == 0)
> + {
> + hlsl_error(ctx, &dst->node.loc, VKD3D_SHADER_ERROR_HLSL_DIVISION_BY_ZERO,
> + "Division by zero.");
> + return false;
> + }
> + if (src1->value[k].i == INT_MIN && src2->value[k].i == -1)
> + dst->value[k].i = 0;
> + else
> + dst->value[k].i = src1->value[k].i % src2->value[k].i;
> + break;
> +
> + case HLSL_TYPE_UINT:
> + if (src2->value[k].u == 0)
> + {
> + hlsl_error(ctx, &dst->node.loc, VKD3D_SHADER_ERROR_HLSL_DIVISION_BY_ZERO,
> + "Division by zero.");
> + return false;
> + }
> + dst->value[k].u = src1->value[k].u % src2->value[k].u;
> + break;
> +
> + default:
> + FIXME("Fold modulus for type %s.\n", debug_hlsl_type(ctx, dst->node.data_type));
> + return false;
> + }
> + }
> + return true;
> +}
> +
> bool hlsl_fold_constants(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, void *context)
> {
> struct hlsl_ir_constant *arg1, *arg2 = NULL, *res;
> @@ -375,6 +419,10 @@ bool hlsl_fold_constants(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr,
> void
> success = fold_div(ctx, res, arg1, arg2);
> break;
> 
> + case HLSL_OP2_MOD:
> + success = fold_mod(ctx, res, arg1, arg2);
> + break;
> +
> default:
> FIXME("Fold \"%s\" expression.\n", debug_hlsl_expr_op(expr->op));
> success = false;
> diff --git a/tests/arithmetic-int.shader_test b/tests/arithmetic-int.shader_test
> index c85b9a3a..c2eee2ba 100644
> --- a/tests/arithmetic-int.shader_test
> +++ b/tests/arithmetic-int.shader_test
> @@ -21,7 +21,7 @@ float4 main() : SV_TARGET
> }
> 
> [test]
> -todo draw quad
> +draw quad
> probe all rgba (5.0, 5.0, -5.0, 3.0)
> 
> [pixel shader fail]
> @@ -32,3 +32,12 @@ float4 main() : SV_TARGET
> 
> return x / y;
> }
> +
> +[pixel shader fail]
> +float4 main() : SV_TARGET
> +{
> + int x = 1;
> + int y = 0;
> +
> + return x % y;
> +}
> diff --git a/tests/arithmetic-uint.shader_test b/tests/arithmetic-uint.shader_test
> index f37c881e..f1801b9c 100644
> --- a/tests/arithmetic-uint.shader_test
> +++ b/tests/arithmetic-uint.shader_test
> @@ -35,3 +35,12 @@ float4 main() : SV_TARGET
> 
> return x / y;
> }
> +
> +[pixel shader fail]
> +float4 main() : SV_TARGET
> +{
> + uint x = 1;
> + uint y = 0;
> +
> + return x % y;
> +}
> -- 
> 2.35.2



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