[PATCH vkd3d 04/12] vkd3d-shader/hlsl: Return bool from add_record_load() and add_array_load().

Giovanni Mascellani gmascellani at codeweavers.com
Tue Apr 19 05:50:08 CDT 2022


Signed-off-by: Giovanni Mascellani <gmascellani at codeweavers.com>

Il 18/04/22 08:34, Giovanni Mascellani ha scritto:
> From: Zebediah Figura <zfigura at codeweavers.com>
> 
> ---
> The original patch also change add_load(), but I dropped that part because
> I need add_load()'s return value for "Support vector indexing".
> ---
>   libs/vkd3d-shader/hlsl.y | 18 +++++++++---------
>   1 file changed, 9 insertions(+), 9 deletions(-)
> 
> diff --git a/libs/vkd3d-shader/hlsl.y b/libs/vkd3d-shader/hlsl.y
> index 58d71ff6..fd808648 100644
> --- a/libs/vkd3d-shader/hlsl.y
> +++ b/libs/vkd3d-shader/hlsl.y
> @@ -569,19 +569,19 @@ static struct hlsl_ir_load *add_load(struct hlsl_ctx *ctx, struct list *instrs,
>       return load;
>   }
>   
> -static struct hlsl_ir_load *add_record_load(struct hlsl_ctx *ctx, struct list *instrs, struct hlsl_ir_node *record,
> +static bool add_record_load(struct hlsl_ctx *ctx, struct list *instrs, struct hlsl_ir_node *record,
>           const struct hlsl_struct_field *field, const struct vkd3d_shader_location loc)
>   {
>       struct hlsl_ir_constant *c;
>   
>       if (!(c = hlsl_new_uint_constant(ctx, field->reg_offset, &loc)))
> -        return NULL;
> +        return false;
>       list_add_tail(instrs, &c->node.entry);
>   
> -    return add_load(ctx, instrs, record, &c->node, field->type, loc);
> +    return !!add_load(ctx, instrs, record, &c->node, field->type, loc);
>   }
>   
> -static struct hlsl_ir_load *add_array_load(struct hlsl_ctx *ctx, struct list *instrs, struct hlsl_ir_node *array,
> +static bool add_array_load(struct hlsl_ctx *ctx, struct list *instrs, struct hlsl_ir_node *array,
>           struct hlsl_ir_node *index, const struct vkd3d_shader_location loc)
>   {
>       const struct hlsl_type *expr_type = array->data_type;
> @@ -597,7 +597,7 @@ static struct hlsl_ir_load *add_array_load(struct hlsl_ctx *ctx, struct list *in
>       {
>           /* This needs to be lowered now, while we still have type information. */
>           FIXME("Index of matrix or vector type.\n");
> -        return NULL;
> +        return false;
>       }
>       else
>       {
> @@ -605,18 +605,18 @@ static struct hlsl_ir_load *add_array_load(struct hlsl_ctx *ctx, struct list *in
>               hlsl_error(ctx, &loc, VKD3D_SHADER_ERROR_HLSL_INVALID_INDEX, "Scalar expressions cannot be array-indexed.");
>           else
>               hlsl_error(ctx, &loc, VKD3D_SHADER_ERROR_HLSL_INVALID_INDEX, "Expression cannot be array-indexed.");
> -        return NULL;
> +        return false;
>       }
>   
>       if (!(c = hlsl_new_uint_constant(ctx, hlsl_type_get_array_element_reg_size(data_type), &loc)))
> -        return NULL;
> +        return false;
>       list_add_tail(instrs, &c->node.entry);
>       if (!(mul = hlsl_new_binary_expr(ctx, HLSL_OP2_MUL, index, &c->node)))
> -        return NULL;
> +        return false;
>       list_add_tail(instrs, &mul->entry);
>       index = mul;
>   
> -    return add_load(ctx, instrs, array, index, data_type, loc);
> +    return !!add_load(ctx, instrs, array, index, data_type, loc);
>   }
>   
>   static struct hlsl_struct_field *get_struct_field(struct list *fields, const char *name)



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