[PATCH vkd3d 04/12] vkd3d-shader/hlsl: Return bool from add_record_load() and add_array_load().

Francisco Casas fcasas at codeweavers.com
Tue Apr 19 09:36:33 CDT 2022


Signed-off-by: Francisco Casas <fcasas at codeweavers.com>

April 18, 2022 2:35 AM, "Giovanni Mascellani" <gmascellani at codeweavers.com> wrote:

> From: Zebediah Figura <zfigura at codeweavers.com>
> 
> ---
> The original patch also change add_load(), but I dropped that part because
> I need add_load()'s return value for "Support vector indexing".
> ---
> libs/vkd3d-shader/hlsl.y | 18 +++++++++---------
> 1 file changed, 9 insertions(+), 9 deletions(-)
> 
> diff --git a/libs/vkd3d-shader/hlsl.y b/libs/vkd3d-shader/hlsl.y
> index 58d71ff6..fd808648 100644
> --- a/libs/vkd3d-shader/hlsl.y
> +++ b/libs/vkd3d-shader/hlsl.y
> @@ -569,19 +569,19 @@ static struct hlsl_ir_load *add_load(struct hlsl_ctx *ctx, struct list
> *instrs,
> return load;
> }
> 
> -static struct hlsl_ir_load *add_record_load(struct hlsl_ctx *ctx, struct list *instrs, struct
> hlsl_ir_node *record,
> +static bool add_record_load(struct hlsl_ctx *ctx, struct list *instrs, struct hlsl_ir_node
> *record,
> const struct hlsl_struct_field *field, const struct vkd3d_shader_location loc)
> {
> struct hlsl_ir_constant *c;
> 
> if (!(c = hlsl_new_uint_constant(ctx, field->reg_offset, &loc)))
> - return NULL;
> + return false;
> list_add_tail(instrs, &c->node.entry);
> 
> - return add_load(ctx, instrs, record, &c->node, field->type, loc);
> + return !!add_load(ctx, instrs, record, &c->node, field->type, loc);
> }
> 
> -static struct hlsl_ir_load *add_array_load(struct hlsl_ctx *ctx, struct list *instrs, struct
> hlsl_ir_node *array,
> +static bool add_array_load(struct hlsl_ctx *ctx, struct list *instrs, struct hlsl_ir_node *array,
> struct hlsl_ir_node *index, const struct vkd3d_shader_location loc)
> {
> const struct hlsl_type *expr_type = array->data_type;
> @@ -597,7 +597,7 @@ static struct hlsl_ir_load *add_array_load(struct hlsl_ctx *ctx, struct list
> *in
> {
> /* This needs to be lowered now, while we still have type information. */
> FIXME("Index of matrix or vector type.\n");
> - return NULL;
> + return false;
> }
> else
> {
> @@ -605,18 +605,18 @@ static struct hlsl_ir_load *add_array_load(struct hlsl_ctx *ctx, struct list
> *in
> hlsl_error(ctx, &loc, VKD3D_SHADER_ERROR_HLSL_INVALID_INDEX, "Scalar expressions cannot be
> array-indexed.");
> else
> hlsl_error(ctx, &loc, VKD3D_SHADER_ERROR_HLSL_INVALID_INDEX, "Expression cannot be
> array-indexed.");
> - return NULL;
> + return false;
> }
> 
> if (!(c = hlsl_new_uint_constant(ctx, hlsl_type_get_array_element_reg_size(data_type), &loc)))
> - return NULL;
> + return false;
> list_add_tail(instrs, &c->node.entry);
> if (!(mul = hlsl_new_binary_expr(ctx, HLSL_OP2_MUL, index, &c->node)))
> - return NULL;
> + return false;
> list_add_tail(instrs, &mul->entry);
> index = mul;
> 
> - return add_load(ctx, instrs, array, index, data_type, loc);
> + return !!add_load(ctx, instrs, array, index, data_type, loc);
> }
> 
> static struct hlsl_struct_field *get_struct_field(struct list *fields, const char *name)
> -- 
> 2.35.2



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