[PATCH vkd3d v3 06/11] tests: Test matrix copying with a non-square matrix.

Giovanni Mascellani gmascellani at codeweavers.com
Fri Apr 22 05:25:02 CDT 2022


Signed-off-by: Giovanni Mascellani <gmascellani at codeweavers.com>
---
 tests/hlsl-matrix-indexing.shader_test | 14 ++++++--------
 1 file changed, 6 insertions(+), 8 deletions(-)

diff --git a/tests/hlsl-matrix-indexing.shader_test b/tests/hlsl-matrix-indexing.shader_test
index e2103fe2..8057179e 100644
--- a/tests/hlsl-matrix-indexing.shader_test
+++ b/tests/hlsl-matrix-indexing.shader_test
@@ -47,18 +47,16 @@ todo draw quad
 probe all rgba (1.0, 5.0, 7.0, 12.0)
 
 [pixel shader]
-uniform float4x4 m;
+uniform float3x2 m;
 
 float4 main() : SV_TARGET
 {
-    float4x4 m2 = m;
-    return float4(m2[0][0], m2[1][0], m2[1][2], m2[2][3]);
+    float3x2 m2 = m;
+    return float4(m2[0][0], m2[2][0], m2[1][1], m2[2][1]);
 }
 
 [test]
-uniform 0 float4 1.0 2.0 3.0 4.0
-uniform 4 float4 5.0 6.0 7.0 8.0
-uniform 8 float4 9.0 10.0 11.0 12.0
-uniform 12 float4 13.0 14.0 15.0 16.0
+uniform 0 float4 1.0 2.0 3.0 0.0
+uniform 4 float4 5.0 6.0 7.0 0.0
 todo draw quad
-probe all rgba (1.0, 2.0, 10.0, 15.0)
+probe all rgba (1.0, 3.0, 6.0, 7.0)
-- 
2.35.2




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