[PATCH vkd3d v3 04/11] vkd3d-shader/hlsl: Simplify flow in add_array_load().

Zebediah Figura zfigura at codeweavers.com
Fri Apr 22 14:10:32 CDT 2022


On 4/22/22 05:25, Giovanni Mascellani wrote:
> Signed-off-by: Giovanni Mascellani <gmascellani at codeweavers.com>
> ---
>   libs/vkd3d-shader/hlsl.y | 9 +++++----
>   1 file changed, 5 insertions(+), 4 deletions(-)
> 
> diff --git a/libs/vkd3d-shader/hlsl.y b/libs/vkd3d-shader/hlsl.y
> index 291f8392..ec0e23bb 100644
> --- a/libs/vkd3d-shader/hlsl.y
> +++ b/libs/vkd3d-shader/hlsl.y
> @@ -588,12 +588,12 @@ static bool add_array_load(struct hlsl_ctx *ctx, struct list *instrs, struct hls
>       struct hlsl_type *data_type;
>       struct hlsl_ir_constant *c;
>       struct hlsl_ir_node *mul;
> +    unsigned int stride;
>   
>       if (expr_type->type == HLSL_CLASS_ARRAY)
>       {
>           data_type = expr_type->e.array.type;
> -        if (!(c = hlsl_new_uint_constant(ctx, hlsl_type_get_array_element_reg_size(data_type), &loc)))
> -            return false;
> +        stride = hlsl_type_get_array_element_reg_size(data_type);
>       }
>       else if (expr_type->type == HLSL_CLASS_MATRIX)
>       {
> @@ -604,8 +604,7 @@ static bool add_array_load(struct hlsl_ctx *ctx, struct list *instrs, struct hls
>       else if (expr_type->type == HLSL_CLASS_VECTOR)
>       {
>           data_type = hlsl_get_scalar_type(ctx, expr_type->base_type);
> -        if (!(c = hlsl_new_uint_constant(ctx, 1, &loc)))
> -            return false;
> +        stride = 1;
>       }
>       else
>       {
> @@ -616,6 +615,8 @@ static bool add_array_load(struct hlsl_ctx *ctx, struct list *instrs, struct hls
>           return false;
>       }
>   
> +    if (!(c = hlsl_new_uint_constant(ctx, stride, &loc)))
> +        return false;
>       list_add_tail(instrs, &c->node.entry);
>       if (!(mul = hlsl_new_binary_expr(ctx, HLSL_OP2_MUL, index, &c->node)))
>           return false;

Why not move the MUL into the HLSL_CLASS_ARRAY path instead?



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