[PATCH vkd3d v3 04/11] vkd3d-shader/hlsl: Simplify flow in add_array_load().

Francisco Casas fcasas at codeweavers.com
Fri Apr 22 11:41:38 CDT 2022


Signed-off-by: Francisco Casas <fcasas at codeweavers.com>


April 22, 2022 6:25 AM, "Giovanni Mascellani" <gmascellani at codeweavers.com> wrote:

> Signed-off-by: Giovanni Mascellani <gmascellani at codeweavers.com>
> ---
> libs/vkd3d-shader/hlsl.y | 9 +++++----
> 1 file changed, 5 insertions(+), 4 deletions(-)
> 
> diff --git a/libs/vkd3d-shader/hlsl.y b/libs/vkd3d-shader/hlsl.y
> index 291f8392..ec0e23bb 100644
> --- a/libs/vkd3d-shader/hlsl.y
> +++ b/libs/vkd3d-shader/hlsl.y
> @@ -588,12 +588,12 @@ static bool add_array_load(struct hlsl_ctx *ctx, struct list *instrs, struct
> hls
> struct hlsl_type *data_type;
> struct hlsl_ir_constant *c;
> struct hlsl_ir_node *mul;
> + unsigned int stride;
> 
> if (expr_type->type == HLSL_CLASS_ARRAY)
> {
> data_type = expr_type->e.array.type;
> - if (!(c = hlsl_new_uint_constant(ctx, hlsl_type_get_array_element_reg_size(data_type), &loc)))
> - return false;
> + stride = hlsl_type_get_array_element_reg_size(data_type);
> }
> else if (expr_type->type == HLSL_CLASS_MATRIX)
> {
> @@ -604,8 +604,7 @@ static bool add_array_load(struct hlsl_ctx *ctx, struct list *instrs, struct
> hls
> else if (expr_type->type == HLSL_CLASS_VECTOR)
> {
> data_type = hlsl_get_scalar_type(ctx, expr_type->base_type);
> - if (!(c = hlsl_new_uint_constant(ctx, 1, &loc)))
> - return false;
> + stride = 1;
> }
> else
> {
> @@ -616,6 +615,8 @@ static bool add_array_load(struct hlsl_ctx *ctx, struct list *instrs, struct
> hls
> return false;
> }
> 
> + if (!(c = hlsl_new_uint_constant(ctx, stride, &loc)))
> + return false;
> list_add_tail(instrs, &c->node.entry);
> if (!(mul = hlsl_new_binary_expr(ctx, HLSL_OP2_MUL, index, &c->node)))
> return false;
> -- 
> 2.35.2



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