[PATCH v2 4/8] d2d1: Add a factory reference to effect context.

Ziqing Hui zhui at codeweavers.com
Thu Apr 28 05:40:25 CDT 2022


Signed-off-by: Ziqing Hui <zhui at codeweavers.com>
---
 dlls/d2d1/d2d1_private.h | 1 +
 dlls/d2d1/effect.c       | 2 ++
 2 files changed, 3 insertions(+)

diff --git a/dlls/d2d1/d2d1_private.h b/dlls/d2d1/d2d1_private.h
index bc07378bd20..eb2f71f7c03 100644
--- a/dlls/d2d1/d2d1_private.h
+++ b/dlls/d2d1/d2d1_private.h
@@ -573,6 +573,7 @@ struct d2d_effect_context
     ID2D1EffectContext ID2D1EffectContext_iface;
     LONG refcount;
 
+    ID2D1Factory *factory;
     ID2D1DeviceContext *device_context;
 };
 
diff --git a/dlls/d2d1/effect.c b/dlls/d2d1/effect.c
index ec12375cd9c..bfb2e9d16d9 100644
--- a/dlls/d2d1/effect.c
+++ b/dlls/d2d1/effect.c
@@ -73,6 +73,7 @@ static ULONG STDMETHODCALLTYPE d2d_effect_context_Release(ID2D1EffectContext *if
     if (!refcount)
     {
         ID2D1DeviceContext_Release(effect_context->device_context);
+        ID2D1Factory_Release(effect_context->factory);
         heap_free(effect_context);
     }
 
@@ -288,6 +289,7 @@ void d2d_effect_context_init(struct d2d_effect_context *effect_context, ID2D1Dev
 {
     effect_context->ID2D1EffectContext_iface.lpVtbl = &d2d_effect_context_vtbl;
     effect_context->refcount = 1;
+    ID2D1DeviceContext_GetFactory(device_context, &effect_context->factory);
     ID2D1DeviceContext_AddRef(effect_context->device_context = device_context);
 }
 
-- 
2.25.1




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