[PATCH vkd3d 6/8] vkd3d-shader/hlsl: Use a more sensible source location in add_constructor().

Zebediah Figura zfigura at codeweavers.com
Thu Apr 28 13:21:38 CDT 2022


On 4/28/22 08:32, Giovanni Mascellani wrote:
> Signed-off-by: Giovanni Mascellani <gmascellani at codeweavers.com>
> ---
>   libs/vkd3d-shader/hlsl.y | 2 +-
>   1 file changed, 1 insertion(+), 1 deletion(-)
> 
> diff --git a/libs/vkd3d-shader/hlsl.y b/libs/vkd3d-shader/hlsl.y
> index 3fff8fc6..b68d9700 100644
> --- a/libs/vkd3d-shader/hlsl.y
> +++ b/libs/vkd3d-shader/hlsl.y
> @@ -2077,7 +2077,7 @@ static struct list *add_constructor(struct hlsl_ctx *ctx, struct hlsl_type *type
>               continue;
>           }
>   
> -        initialize_var_components(ctx, params->instrs, var, &idx, arg, &loc);
> +        initialize_var_components(ctx, params->instrs, var, &idx, arg, &arg->loc);
>       }
>   
>       if (!(load = hlsl_new_var_load(ctx, var, loc)))

Note that this makes the "loc" parameter to initialize_var_components() 
redundant.

I think this patch makes sense, although do you happen to have an 
example of an error message that's improved this way?



More information about the wine-devel mailing list