[PATCH 5/5] wined3d: Don't submit fences when the GL context doesn't support them.
Henri Verbeet
hverbeet at gmail.com
Wed Feb 9 12:43:52 CST 2022
On Wed, 9 Feb 2022 at 16:50, Matteo Bruni <mbruni at codeweavers.com> wrote:
> @@ -241,6 +241,7 @@ struct wined3d_d3d_info
> uint32_t scaled_resolve : 1;
> uint32_t pbo : 1;
> uint32_t subpixel_viewport : 1;
> + uint32_t fences : 1;
> enum wined3d_feature_level feature_level;
>
Is the expectation that we'll need this in common code? Currently this
only appears to be used inside the GL backend.
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