[PATCH 5/5] wined3d: Don't submit fences when the GL context doesn't support them.

Matteo Bruni matteo.mystral at gmail.com
Wed Feb 9 13:24:21 CST 2022


On Wed, Feb 9, 2022 at 7:44 PM Henri Verbeet <hverbeet at gmail.com> wrote:
>
> On Wed, 9 Feb 2022 at 16:50, Matteo Bruni <mbruni at codeweavers.com> wrote:
> > @@ -241,6 +241,7 @@ struct wined3d_d3d_info
> >      uint32_t scaled_resolve : 1;
> >      uint32_t pbo : 1;
> >      uint32_t subpixel_viewport : 1;
> > +    uint32_t fences : 1;
> >      enum wined3d_feature_level feature_level;
> >
> Is the expectation that we'll need this in common code? Currently this
> only appears to be used inside the GL backend.

Yes, I have a patch lined up to disable CSMT when fences are not supported.



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