[PATCH vkd3d 4/4] vkd3d-shader: Add support for retrieving the creator string from DXBC shaders.

Henri Verbeet hverbeet at gmail.com
Thu Jan 6 04:15:13 CST 2022


On Tue, 28 Dec 2021 at 23:20, Zebediah Figura <zfigura at codeweavers.com> wrote:
>  struct vkd3d_shader_parser_ops
>  {
>      void (*parser_reset)(struct vkd3d_shader_parser *parser);
>      void (*parser_destroy)(struct vkd3d_shader_parser *parser);
> +    void (*parser_read_metadata)(struct vkd3d_shader_parser *parser);
>      void (*parser_read_instruction)(struct vkd3d_shader_parser *parser, struct vkd3d_shader_instruction *instruction);
>      bool (*parser_is_end)(struct vkd3d_shader_parser *parser);
>  };

I don't feel strongly one way or another at this point, but should
parser_read_metadata() perhaps just return the metadata to the caller,
instead of storing it in the vkd3d_shader_parser structure?



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