[PATCH vkd3d 2/8] vkd3d-shader/hlsl: Rename replace_node() to hlsl_replace_node().

Francisco Casas fcasas at codeweavers.com
Fri Jan 7 06:12:37 CST 2022


January 7, 2022 6:19 AM, "Giovanni Mascellani" <gmascellani at codeweavers.com> wrote:

> Hi,
> 
> I think that this patch should be squashed with 1/8. The idea is that the code should be "clean" at
> all times, even between the patches of a single patch set, and my understanding is that being clean
> includes having a "hlsl_" prefix for all the symbols in hlsl.h (this also applies to 3/8).
> 
> Also, I think that renaming the function and moving it to another file are changes simple enough
> that they can be merged in the same patch. But if you really prefer doing that in two patches, I'd
> first change the name and then move.
> 
> Giovanni.
> 

Okay!
I have been told that's preferable to move something and change it on different patches,
but maybe that is when the changes are more than just changing the name.



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