[PATCH 1/2] d3d11/tests: Run test_instanced_draw separately.
Stefan Dösinger
stefan at codeweavers.com
Tue Jan 11 04:01:40 CST 2022
Signed-off-by: Stefan Dösinger <stefan at codeweavers.com>
---
There are more random test failures in d3d11 and d3d10core that I am trying
to isolate, including one that cases a segfault. test_stream_output_vs() is
suspicious as well, we already separate it in d3d10core.
---
dlls/d3d11/tests/d3d11.c | 6 +++++-
1 file changed, 5 insertions(+), 1 deletion(-)
diff --git a/dlls/d3d11/tests/d3d11.c b/dlls/d3d11/tests/d3d11.c
index b8fa462dc39..2dfb1cc0bf5 100644
--- a/dlls/d3d11/tests/d3d11.c
+++ b/dlls/d3d11/tests/d3d11.c
@@ -34001,7 +34001,6 @@ START_TEST(d3d11)
queue_test(test_scissor);
queue_test(test_clear_state);
queue_test(test_il_append_aligned);
- queue_test(test_instanced_draw);
queue_test(test_vertex_id);
queue_test(test_fragment_coords);
queue_test(test_initial_texture_data);
@@ -34116,4 +34115,9 @@ START_TEST(d3d11)
queue_test(test_dynamic_map_synchronization);
run_queued_tests();
+
+ /* This test fails randomly on Win10 when run together with others
+ * on Radeon GPUs. Radeon 560 (0x1002:0x67ef), both on the testbot
+ * and Stefan's macbook. */
+ test_instanced_draw();
}
--
2.34.1
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