[PATCH 2/2] d3d10core/tests: Run test_instanced_draw separately.
Stefan Dösinger
stefan at codeweavers.com
Tue Jan 11 04:01:41 CST 2022
Signed-off-by: Stefan Dösinger <stefan at codeweavers.com>
---
dlls/d3d10core/tests/d3d10core.c | 5 ++++-
1 file changed, 4 insertions(+), 1 deletion(-)
diff --git a/dlls/d3d10core/tests/d3d10core.c b/dlls/d3d10core/tests/d3d10core.c
index ca12f185ec5..5a7ad3fc93b 100644
--- a/dlls/d3d10core/tests/d3d10core.c
+++ b/dlls/d3d10core/tests/d3d10core.c
@@ -19268,7 +19268,6 @@ START_TEST(d3d10core)
queue_test(test_private_data);
queue_test(test_state_refcounting);
queue_test(test_il_append_aligned);
- queue_test(test_instanced_draw);
queue_test(test_fragment_coords);
queue_test(test_initial_texture_data);
queue_test(test_update_subresource);
@@ -19342,4 +19341,8 @@ START_TEST(d3d10core)
/* There should be no reason this test can't be run in parallel with the
* others, yet it fails when doing so. (AMD Radeon HD 6310, Windows 7) */
test_stream_output_vs();
+ /* Same here, this test fails randomly on Win10 when run together with
+ * others on Radeon GPUs. Radeon 560 (0x1002:0x67ef), both on the testbot
+ * and Stefan's macbook. */
+ test_instanced_draw;
}
--
2.34.1
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