[PATCH 08/10] wined3d: Use wined3d_mask_from_size() in geometry_shader_init_stream_output().

Henri Verbeet hverbeet at codeweavers.com
Mon Jan 24 06:59:05 CST 2022


Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
 dlls/wined3d/shader.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c
index 24d08a02a38..157aa6283ac 100644
--- a/dlls/wined3d/shader.c
+++ b/dlls/wined3d/shader.c
@@ -3882,7 +3882,7 @@ static HRESULT geometry_shader_init_stream_output(struct wined3d_shader *shader,
             return E_INVALIDARG;
         }
 
-        mask = ((1u << e->component_count) - 1) << component_idx;
+        mask = wined3d_mask_from_size(e->component_count) << component_idx;
         if ((output->mask & 0xff & mask) != mask)
         {
             WARN("Invalid component range %u-%u (mask %#x), output mask %#x.\n",
-- 
2.30.2




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