[PATCH 09/10] wined3d: Use wined3d_mask_from_size() in find_ps_compile_args().

Henri Verbeet hverbeet at codeweavers.com
Mon Jan 24 06:59:06 CST 2022


Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
 dlls/wined3d/shader.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c
index 157aa6283ac..43c6bb402c0 100644
--- a/dlls/wined3d/shader.c
+++ b/dlls/wined3d/shader.c
@@ -4204,7 +4204,7 @@ void find_ps_compile_args(const struct wined3d_state *state, const struct wined3
     }
     else
     {
-        args->texcoords_initialized = (1u << WINED3D_MAX_TEXTURES) - 1;
+        args->texcoords_initialized = wined3d_mask_from_size(WINED3D_MAX_TEXTURES);
     }
 
     args->pointsprite = state->render_states[WINED3D_RS_POINTSPRITEENABLE]
-- 
2.30.2




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