[PATCH 10/10] wined3d: Use wined3d_mask_from_size() in stateblock_savedstates_set_all().

Henri Verbeet hverbeet at codeweavers.com
Mon Jan 24 06:59:07 CST 2022


Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
 dlls/wined3d/stateblock.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/dlls/wined3d/stateblock.c b/dlls/wined3d/stateblock.c
index 6d174652b4a..c5ca5990009 100644
--- a/dlls/wined3d/stateblock.c
+++ b/dlls/wined3d/stateblock.c
@@ -219,7 +219,7 @@ static void stateblock_savedstates_set_all(struct wined3d_saved_states *states,
     stateblock_set_all_bits(states->renderState, WINEHIGHEST_RENDER_STATE + 1);
     for (i = 0; i < WINED3D_MAX_TEXTURES; ++i) states->textureState[i] = 0x3ffff;
     for (i = 0; i < WINED3D_MAX_COMBINED_SAMPLERS; ++i) states->samplerState[i] = 0x3ffe;
-    states->clipplane = (1u << WINED3D_MAX_CLIP_DISTANCES) - 1;
+    states->clipplane = wined3d_mask_from_size(WINED3D_MAX_CLIP_DISTANCES);
     states->pixelShaderConstantsB = 0xffff;
     states->pixelShaderConstantsI = 0xffff;
     states->vertexShaderConstantsB = 0xffff;
-- 
2.30.2




More information about the wine-devel mailing list