[PATCH 10/11] wined3d: Use wined3d_mask_from_size() in shader_glsl_generate_stream_output_setup().

Henri Verbeet hverbeet at codeweavers.com
Tue Jan 25 04:51:44 CST 2022


Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
 dlls/wined3d/glsl_shader.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index b2f9d1e0e41..a49644a8fc5 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -7318,7 +7318,7 @@ static void shader_glsl_generate_stream_output_setup(struct wined3d_string_buffe
             DWORD write_mask;
             char str_mask[6];
 
-            write_mask = ((1u << e->component_count) - 1) << component_idx;
+            write_mask = wined3d_mask_from_size(e->component_count) << component_idx;
             shader_glsl_write_mask_to_str(write_mask, str_mask);
             shader_addline(buffer, "shader_out.reg%u_%u_%u = outputs[%u]%s;\n",
                     register_idx, component_idx, component_idx + e->component_count - 1,
-- 
2.30.2




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