[PATCH 11/11] wined3d: Use wined3d_mask_from_size() in set_glsl_shader_program().

Henri Verbeet hverbeet at codeweavers.com
Tue Jan 25 04:51:45 CST 2022


Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
 dlls/wined3d/glsl_shader.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index a49644a8fc5..e6381265def 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -10506,7 +10506,7 @@ static void set_glsl_shader_program(const struct wined3d_context_gl *context_gl,
     {
         unsigned int clip_distance_count = wined3d_popcount(pre_rasterization_shader->reg_maps.clip_distance_mask);
         entry->shader_controlled_clip_distances = 1;
-        entry->clip_distance_mask = (1u << clip_distance_count) - 1;
+        entry->clip_distance_mask = wined3d_mask_from_size(clip_distance_count);
     }
 
     if (needs_legacy_glsl_syntax(gl_info))
-- 
2.30.2




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