[PATCH vkd3d 3/6] vkd3d-shader/hlsl: Write SM4 unsigned multiplication instructions.
Giovanni Mascellani
gmascellani at codeweavers.com
Wed Jan 26 02:31:09 CST 2022
Hi,
Il 25/01/22 20:06, Zebediah Figura (she/her) ha scritto:
> I'd also suggest specifying both dsts as optional hlsl_ir_node pointers,
> where NULL translates to SM4_RT_NULL. That would allow you to use this
> helper even if both dsts are used.
Actually, a difficulty with this approach is that then, if both
destinations are specified, we don't know which one is to be used to map
the sources' writemasks. The ways out I see are to add another argument
to specify it, to assume that they are identical so either can be used
or to keep the current interface with which exactly one destination is
non-NULL (it's true that it is more constraining, but my, admittedly
probably poor, understanding of Matteo's intentions is that
optimizations like the one you say are going to happen at a lower level,
so I wouldn't bother for the time being).
Which one do you prefer?
Giovanni.
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