[PATCH vkd3d 3/6] vkd3d-shader/hlsl: Write SM4 unsigned multiplication instructions.
Zebediah Figura (she/her)
zfigura at codeweavers.com
Wed Jan 26 15:57:02 CST 2022
On 1/26/22 02:31, Giovanni Mascellani wrote:
> Hi,
>
> Il 25/01/22 20:06, Zebediah Figura (she/her) ha scritto:
>> I'd also suggest specifying both dsts as optional hlsl_ir_node
>> pointers, where NULL translates to SM4_RT_NULL. That would allow you
>> to use this helper even if both dsts are used.
>
> Actually, a difficulty with this approach is that then, if both
> destinations are specified, we don't know which one is to be used to map
> the sources' writemasks. The ways out I see are to add another argument
> to specify it, to assume that they are identical so either can be used
> or to keep the current interface with which exactly one destination is
> non-NULL (it's true that it is more constraining, but my, admittedly
> probably poor, understanding of Matteo's intentions is that
> optimizations like the one you say are going to happen at a lower level,
> so I wouldn't bother for the time being).
>
> Which one do you prefer?
I guess that optimization would probably have to happen at a lower
level, as you say, and probably even after register allocation.
In that case I'm not sure I have a preference for design.
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