[PATCH 06/10] wined3d: Use wined3d_uint32_compare() in glsl_program_key_compare().

Henri Verbeet hverbeet at codeweavers.com
Wed Jan 26 08:43:40 CST 2022


Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
 dlls/wined3d/glsl_shader.c | 30 +++++++++++++-----------------
 1 file changed, 13 insertions(+), 17 deletions(-)

diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index e6381265def..e33cd5d5fe0 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -10978,24 +10978,20 @@ static int glsl_program_key_compare(const void *key, const struct wine_rb_entry
     const struct glsl_program_key *k = key;
     const struct glsl_shader_prog_link *prog = WINE_RB_ENTRY_VALUE(entry,
             const struct glsl_shader_prog_link, program_lookup_entry);
+    int ret;
 
-    if (k->vs_id > prog->vs.id) return 1;
-    else if (k->vs_id < prog->vs.id) return -1;
-
-    if (k->gs_id > prog->gs.id) return 1;
-    else if (k->gs_id < prog->gs.id) return -1;
-
-    if (k->ps_id > prog->ps.id) return 1;
-    else if (k->ps_id < prog->ps.id) return -1;
-
-    if (k->hs_id > prog->hs.id) return 1;
-    else if (k->hs_id < prog->hs.id) return -1;
-
-    if (k->ds_id > prog->ds.id) return 1;
-    else if (k->ds_id < prog->ds.id) return -1;
-
-    if (k->cs_id > prog->cs.id) return 1;
-    else if (k->cs_id < prog->cs.id) return -1;
+    if ((ret = wined3d_uint32_compare(k->vs_id, prog->vs.id)))
+        return ret;
+    if ((ret = wined3d_uint32_compare(k->gs_id, prog->gs.id)))
+        return ret;
+    if ((ret = wined3d_uint32_compare(k->ps_id, prog->ps.id)))
+        return ret;
+    if ((ret = wined3d_uint32_compare(k->hs_id, prog->hs.id)))
+        return ret;
+    if ((ret = wined3d_uint32_compare(k->ds_id, prog->ds.id)))
+        return ret;
+    if ((ret = wined3d_uint32_compare(k->cs_id, prog->cs.id)))
+        return ret;
 
     return 0;
 }
-- 
2.30.2




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