[PATCH 07/10] wined3d: Use wined3d_bit_scan() in vshader_get_input().
Henri Verbeet
hverbeet at codeweavers.com
Wed Jan 26 08:43:41 CST 2022
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
dlls/wined3d/shader.c | 16 ++++++++--------
dlls/wined3d/wined3d_private.h | 4 ++--
2 files changed, 10 insertions(+), 10 deletions(-)
diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c
index 43c6bb402c0..2731639d554 100644
--- a/dlls/wined3d/shader.c
+++ b/dlls/wined3d/shader.c
@@ -3578,24 +3578,24 @@ static BOOL match_usage(BYTE usage1, BYTE usage_idx1, BYTE usage2, BYTE usage_id
return FALSE;
}
-BOOL vshader_get_input(const struct wined3d_shader *shader,
- BYTE usage_req, BYTE usage_idx_req, unsigned int *regnum)
+bool vshader_get_input(const struct wined3d_shader *shader,
+ uint8_t usage_req, uint8_t usage_idx_req, unsigned int *regnum)
{
- WORD map = shader->reg_maps.input_registers;
+ uint32_t map = shader->reg_maps.input_registers & 0xffff;
unsigned int i;
- for (i = 0; map; map >>= 1, ++i)
+ while (map)
{
- if (!(map & 1)) continue;
-
+ i = wined3d_bit_scan(&map);
if (match_usage(shader->u.vs.attributes[i].usage,
shader->u.vs.attributes[i].usage_idx, usage_req, usage_idx_req))
{
*regnum = i;
- return TRUE;
+ return true;
}
}
- return FALSE;
+
+ return false;
}
static HRESULT shader_init(struct wined3d_shader *shader, struct wined3d_device *device,
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 8e45b61c61e..e28fc3b880d 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -5759,8 +5759,8 @@ void find_ps_compile_args(const struct wined3d_state *state, const struct wined3
BOOL position_transformed, struct ps_compile_args *args,
const struct wined3d_context *context) DECLSPEC_HIDDEN;
-BOOL vshader_get_input(const struct wined3d_shader *shader,
- BYTE usage_req, BYTE usage_idx_req, unsigned int *regnum) DECLSPEC_HIDDEN;
+bool vshader_get_input(const struct wined3d_shader *shader,
+ uint8_t usage_req, uint8_t usage_idx_req, unsigned int *regnum) DECLSPEC_HIDDEN;
void find_vs_compile_args(const struct wined3d_state *state, const struct wined3d_shader *shader,
struct vs_compile_args *args, const struct wined3d_context *context) DECLSPEC_HIDDEN;
--
2.30.2
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