[PATCH] winevulkan: Enable VK_EXT_pipeline_creation_feedback.

Henri Verbeet hverbeet at gmail.com
Thu Jan 27 07:22:17 CST 2022


On Wed, 26 Jan 2022 at 18:02, Georg Lehmann <dadschoorse at gmail.com> wrote:
> On 26.01.22 17:37, Henri Verbeet wrote:
> > On Wed, 26 Jan 2022 at 17:35, Georg Lehmann <dadschoorse at gmail.com> wrote:
> >>
> >> We did previously not support this extension because it runs into 32bit
> >> alignment issues. But it is core in 1.3, so we already enabled the
> >> functionality. Additionally vkd3d-proton wants to use the extension and it
> >> does not care about 32bit.
> >>
> > Shouldn't that have blocked 1.3 support instead?
>
> Maybe. 32bit winevulkan has a ton of small issues, only exposing a
> non-broken subset is not really possible. E.g.
> VkPhysicalDeviceVulkan11Properties is also broken due to alignment and
> we don't ignore invalid pointers in a lot of situations where we should.
> We would not even be conformant for 1.0 without any extensions.
>
But these issues aren't inherently unfixable or hard to fix, right?

> I think the best policy is to make everything work that is actually
> needed, there aren't a ton of 32bit Vulkan applications. It's mostly
> dxvk and possibly wined3d in the future as far as I understand.
>
It's true that there aren't a lot of 32-bit Vulkan applications, but
there certainly are a few. Current wined3d will indeed largely use the
host Vulkan implementation directly, but that wouldn't be true for PE
builds.



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