[PATCH 0/3] MR332: d3dx10: Support creating effect from pre-built shader

Matteo Bruni (@Mystral) wine at gitlab.winehq.org
Fri Jul 1 14:25:11 CDT 2022


Matteo Bruni (@Mystral) commented about dlls/d3dx10_43/tests/d3dx10.c:
> +    errors = NULL;
> +    effect = NULL;
> +    hr = D3DX10CreateEffectFromResourceA(GetModuleHandleA(NULL), "fx_test_ecbt.hlsl", NULL,
> +            NULL, NULL, "fx_4_0", 0x0, 0x0, device, NULL, NULL, &effect,
> +            &errors, NULL);
> +    todo_wine ok(hr == S_OK, "D3DX10CreateEffectFromResource failed: %#x\n", hr);
> +    todo_wine ok(errors == NULL, "Got unexpected effect errors\n");
> +    todo_wine ok(effect != NULL, "No effect created\n");
> +    if (errors)
> +        ID3D10Blob_Release(errors);
> +    if (effect)
> +        effect->lpVtbl->Release(effect);
> +
> +
> +    refcount = ID3D10Device_Release(device);
> +    ok(!refcount, "Unexpected refcount.\n");
It's nice to be able to see the value of refcount if the test fails for any reason.

-- 
https://gitlab.winehq.org/wine/wine/-/merge_requests/332#note_3146



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