[PATCH 0/3] MR332: d3dx10: Support creating effect from pre-built shader

Matteo Bruni (@Mystral) wine at gitlab.winehq.org
Fri Jul 1 14:25:13 CDT 2022


Matteo Bruni (@Mystral) commented about dlls/d3dx10_43/compiler.c:
>  #include "d3dx10.h"
>  #include "d3dcompiler.h"
>  #include "dxhelpers.h"
> +#include "wine/heap.h"
We recently moved d3dx10 to the C runtime memory allocation functions, please use those instead.

-- 
https://gitlab.winehq.org/wine/wine/-/merge_requests/332#note_3149



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