[PATCH 0/3] MR332: d3dx10: Support creating effect from pre-built shader

Matteo Bruni (@Mystral) wine at gitlab.winehq.org
Fri Jul 1 14:25:12 CDT 2022


For those kind of tests with "binary" data, we usually just put the data into an array in the test .c file, prefixed by the source between #if 0 / #endif. See d3dx9_36/tests/effect.c or d3d11/tests/d3d11.c for examples.

And for yet one more nitpick: I prefer the "d3dx10:" prefix in the patch subject, without the version part, when the patch doesn't affect only one specific version.

-- 
https://gitlab.winehq.org/wine/wine/-/merge_requests/332#note_3148



More information about the wine-devel mailing list