[PATCH vkd3d 04/12] vkd3d-shader/hlsl: Introduce add_load_component() in hlsl.y.
Zebediah Figura
zfigura at codeweavers.com
Mon Jul 4 18:02:46 CDT 2022
On 7/1/22 16:24, Francisco Casas wrote:
> Signed-off-by: Francisco Casas <fcasas at codeweavers.com>
> ---
> libs/vkd3d-shader/hlsl.y | 100 +++++++++++++++++++++++++++------------
> 1 file changed, 69 insertions(+), 31 deletions(-)
>
> diff --git a/libs/vkd3d-shader/hlsl.y b/libs/vkd3d-shader/hlsl.y
> index 8fd18868..61c94fa8 100644
> --- a/libs/vkd3d-shader/hlsl.y
> +++ b/libs/vkd3d-shader/hlsl.y
> @@ -272,8 +272,8 @@ static bool implicit_compatible_data_types(struct hlsl_type *t1, struct hlsl_typ
> return false;
> }
>
> -static struct hlsl_ir_load *add_load(struct hlsl_ctx *ctx, struct list *instrs, struct hlsl_ir_node *var_node,
> - struct hlsl_ir_node *offset, struct hlsl_type *data_type, const struct vkd3d_shader_location loc);
> +static struct hlsl_ir_load *add_load_component(struct hlsl_ctx *ctx, struct list *instrs, struct hlsl_ir_node *var_node,
> + unsigned int comp, const struct vkd3d_shader_location loc);
Can you please use "const struct vkd3d_shader_location *" for any new
functions?
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