[PATCH 0/7] MR212: d3d11: Create dxgi resource objects for textures and buffers.

Henri Verbeet hverbeet at gmail.com
Fri Jun 10 05:59:49 CDT 2022

On Fri, 10 Jun 2022 at 12:51, Jan Sikorski (@jsikorski)
<wine at gitlab.winehq.org> wrote:
> I'm not sure about the released() procedures - it looks like if we fail to create the dxgi_resource, we decref the texture or buffer and then it gets released with dxgi_resource set to NULL, no?

Hmm, right. That's unfortunate though; ideally
wined3d_object_released() would only be called on fully initialised

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