[PATCH 0/7] MR212: d3d11: Create dxgi resource objects for textures and buffers.

Henri Verbeet hverbeet at gmail.com
Thu Jun 16 15:42:39 CDT 2022


On Thu, 16 Jun 2022 at 20:38, Zebediah Figura <zfigura at codeweavers.com> wrote:
> On 6/16/22 05:01, Henri Verbeet wrote:
> > Right, that probably makes sense, although the implications for
> > objects currently referenced by the command stream probably deserve a
> > look.
>
> Hmm, I don't see what you mean? Since the only parent op is currently
> the destruction callback, it can't be called until all references have
> been dropped, and it'd definitely be an error to call
> wined3d_resource_set_parent_ops() without holding a reference to the
> resource.

Oh, I just meant I'm waving my hand at that part and haven't thought
that part through; it may very well be fine.



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