[PATCH 1/5] include: Add Windows.Gaming.Input.IGameControllerInputSink interface definition.

Rémi Bernon rbernon at codeweavers.com
Tue Mar 1 02:32:32 CST 2022


Signed-off-by: Rémi Bernon <rbernon at codeweavers.com>
---

The Xusb interfaces aren't really required as I don't intend to use them
in the implementation, but I'll use the IIDs to check how the providers
are supposed to be implemented.

 include/windows.gaming.input.custom.idl | 11 +++++++++++
 1 file changed, 11 insertions(+)

diff --git a/include/windows.gaming.input.custom.idl b/include/windows.gaming.input.custom.idl
index fe20ce3d0cc..93e5866a324 100644
--- a/include/windows.gaming.input.custom.idl
+++ b/include/windows.gaming.input.custom.idl
@@ -34,6 +34,7 @@ namespace Windows.Gaming.Input.Custom {
     typedef enum XusbDeviceSubtype XusbDeviceSubtype;
     typedef enum XusbDeviceType XusbDeviceType;
     typedef struct GameControllerVersionInfo GameControllerVersionInfo;
+    interface IGameControllerInputSink;
     interface IGameControllerProvider;
     interface ICustomGameControllerFactory;
     interface IGameControllerFactoryManagerStatics;
@@ -72,6 +73,16 @@ namespace Windows.Gaming.Input.Custom {
         UINT16 Revision;
     };
 
+    [
+        contract(Windows.Foundation.UniversalApiContract, 3.0),
+        uuid(1ff6f922-c640-4c78-a820-9a715c558bcb)
+    ]
+    interface IGameControllerInputSink : IInspectable
+    {
+        HRESULT OnInputResumed([in] UINT64 timestamp);
+        HRESULT OnInputSuspended([in] UINT64 timestamp);
+    }
+
     [
         contract(Windows.Foundation.UniversalApiContract, 3.0),
         uuid(e6d73982-2996-4559-b16c-3e57d46e58d6)
-- 
2.34.1




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