[PATCH 2/5] include: Add Windows.Gaming.Input.IHidGameControllerInputSink interface definition.

Rémi Bernon rbernon at codeweavers.com
Tue Mar 1 02:32:33 CST 2022


Signed-off-by: Rémi Bernon <rbernon at codeweavers.com>
---
 include/windows.gaming.input.custom.idl | 12 ++++++++++++
 1 file changed, 12 insertions(+)

diff --git a/include/windows.gaming.input.custom.idl b/include/windows.gaming.input.custom.idl
index 93e5866a324..5a3e94aa978 100644
--- a/include/windows.gaming.input.custom.idl
+++ b/include/windows.gaming.input.custom.idl
@@ -36,6 +36,7 @@ namespace Windows.Gaming.Input.Custom {
     typedef struct GameControllerVersionInfo GameControllerVersionInfo;
     interface IGameControllerInputSink;
     interface IGameControllerProvider;
+    interface IHidGameControllerInputSink;
     interface ICustomGameControllerFactory;
     interface IGameControllerFactoryManagerStatics;
     interface IGameControllerFactoryManagerStatics2;
@@ -96,6 +97,17 @@ namespace Windows.Gaming.Input.Custom {
         [propget] HRESULT IsConnected([out, retval] boolean *value);
     }
 
+    [
+        contract(Windows.Foundation.UniversalApiContract, 4.0),
+        uuid(f754c322-182d-40e4-a126-fcee4ffa1e31)
+    ]
+    interface IHidGameControllerInputSink : IInspectable
+        requires Windows.Gaming.Input.Custom.IGameControllerInputSink
+    {
+        HRESULT OnInputReportReceived([in] UINT64 timestamp, [in] BYTE id, [in] UINT32 report_len,
+                                      [in, size_is(report_len)] BYTE *report_buf);
+    }
+
     [
         contract(Windows.Foundation.UniversalApiContract, 3.0),
         uuid(69a0ae5e-758e-4cbe-ace6-62155fe9126f)
-- 
2.34.1




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