[PATCH 2/5] include: Add Windows.Gaming.Input.IHidGameControllerInputSink interface definition.
Rémi Bernon
rbernon at codeweavers.com
Tue Mar 1 02:32:33 CST 2022
Signed-off-by: Rémi Bernon <rbernon at codeweavers.com>
---
include/windows.gaming.input.custom.idl | 12 ++++++++++++
1 file changed, 12 insertions(+)
diff --git a/include/windows.gaming.input.custom.idl b/include/windows.gaming.input.custom.idl
index 93e5866a324..5a3e94aa978 100644
--- a/include/windows.gaming.input.custom.idl
+++ b/include/windows.gaming.input.custom.idl
@@ -36,6 +36,7 @@ namespace Windows.Gaming.Input.Custom {
typedef struct GameControllerVersionInfo GameControllerVersionInfo;
interface IGameControllerInputSink;
interface IGameControllerProvider;
+ interface IHidGameControllerInputSink;
interface ICustomGameControllerFactory;
interface IGameControllerFactoryManagerStatics;
interface IGameControllerFactoryManagerStatics2;
@@ -96,6 +97,17 @@ namespace Windows.Gaming.Input.Custom {
[propget] HRESULT IsConnected([out, retval] boolean *value);
}
+ [
+ contract(Windows.Foundation.UniversalApiContract, 4.0),
+ uuid(f754c322-182d-40e4-a126-fcee4ffa1e31)
+ ]
+ interface IHidGameControllerInputSink : IInspectable
+ requires Windows.Gaming.Input.Custom.IGameControllerInputSink
+ {
+ HRESULT OnInputReportReceived([in] UINT64 timestamp, [in] BYTE id, [in] UINT32 report_len,
+ [in, size_is(report_len)] BYTE *report_buf);
+ }
+
[
contract(Windows.Foundation.UniversalApiContract, 3.0),
uuid(69a0ae5e-758e-4cbe-ace6-62155fe9126f)
--
2.34.1
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