[PATCH vkd3d v4 2/8] vkd3d-shader/hlsl: Avoid leaks on memory allocation failures when parsing initializers.
Francisco Casas
fcasas at codeweavers.com
Wed Mar 9 07:50:13 CST 2022
Signed-off-by: Francisco Casas <fcasas at codeweavers.com>
---
v4:
- This patch is new in v4.
Signed-off-by: Francisco Casas <fcasas at codeweavers.com>
---
libs/vkd3d-shader/hlsl.y | 7 +++++++
1 file changed, 7 insertions(+)
diff --git a/libs/vkd3d-shader/hlsl.y b/libs/vkd3d-shader/hlsl.y
index 92dcb3f2..8c66a33c 100644
--- a/libs/vkd3d-shader/hlsl.y
+++ b/libs/vkd3d-shader/hlsl.y
@@ -3211,7 +3211,10 @@ complex_initializer:
{
$$.args_count = 1;
if (!($$.args = hlsl_alloc(ctx, sizeof(*$$.args))))
+ {
+ destroy_instr_list($1);
YYABORT;
+ }
$$.args[0] = node_from_list($1);
$$.instrs = $1;
}
@@ -3240,7 +3243,11 @@ initializer_expr_list:
{
$$ = $1;
if (!($$.args = hlsl_realloc(ctx, $$.args, ($$.args_count + 1) * sizeof(*$$.args))))
+ {
+ free_parse_initializer(&$$);
+ destroy_instr_list($3);
YYABORT;
+ }
$$.args[$$.args_count++] = node_from_list($3);
list_move_tail($$.instrs, $3);
vkd3d_free($3);
--
2.25.1
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