[PATCH vkd3d v4 2/8] vkd3d-shader/hlsl: Avoid leaks on memory allocation failures when parsing initializers.

Zebediah Figura zfigura at codeweavers.com
Wed Mar 9 12:51:12 CST 2022


On 3/9/22 07:50, Francisco Casas wrote:
> Signed-off-by: Francisco Casas <fcasas at codeweavers.com>
> 
> ---
> v4:
> - This patch is new in v4.
> 
> Signed-off-by: Francisco Casas <fcasas at codeweavers.com>
> ---
>   libs/vkd3d-shader/hlsl.y | 7 +++++++
>   1 file changed, 7 insertions(+)
> 
> diff --git a/libs/vkd3d-shader/hlsl.y b/libs/vkd3d-shader/hlsl.y
> index 92dcb3f2..8c66a33c 100644
> --- a/libs/vkd3d-shader/hlsl.y
> +++ b/libs/vkd3d-shader/hlsl.y
> @@ -3211,7 +3211,10 @@ complex_initializer:
>           {
>               $$.args_count = 1;
>               if (!($$.args = hlsl_alloc(ctx, sizeof(*$$.args))))
> +            {
> +                destroy_instr_list($1);
>                   YYABORT;
> +            }
>               $$.args[0] = node_from_list($1);
>               $$.instrs = $1;
>           }
> @@ -3240,7 +3243,11 @@ initializer_expr_list:
>           {
>               $$ = $1;
>               if (!($$.args = hlsl_realloc(ctx, $$.args, ($$.args_count + 1) * sizeof(*$$.args))))
> +            {
> +                free_parse_initializer(&$$);
> +                destroy_instr_list($3);
>                   YYABORT;
> +            }
>               $$.args[$$.args_count++] = node_from_list($3);
>               list_move_tail($$.instrs, $3);
>               vkd3d_free($3);

Unfortunately this still leaks the old $$.args (or $1.args). We should 
probably be using array_reserve() here. There's a similar problem with 3/8.



More information about the wine-devel mailing list