[PATCH vkd3d 2/6] vkd3d-shader/hlsl: Reverse the switch order in write_sm4_expr().

Francisco Casas fcasas at codeweavers.com
Wed Mar 9 12:27:24 CST 2022


Signed-off-by: Francisco Casas <fcasas at codeweavers.com>


March 8, 2022 9:14 PM, "Zebediah Figura" <zfigura at codeweavers.com> wrote:

> Signed-off-by: Zebediah Figura <zfigura at codeweavers.com>
> ---
> libs/vkd3d-shader/hlsl_sm4.c | 536 +++++++++++++++++++----------------
> 1 file changed, 289 insertions(+), 247 deletions(-)
> 
> diff --git a/libs/vkd3d-shader/hlsl_sm4.c b/libs/vkd3d-shader/hlsl_sm4.c
> index 6996bb2d5..6dda22ab3 100644
> --- a/libs/vkd3d-shader/hlsl_sm4.c
> +++ b/libs/vkd3d-shader/hlsl_sm4.c
> @@ -1407,350 +1407,392 @@ static void write_sm4_sample(struct hlsl_ctx *ctx, struct
> vkd3d_bytecode_buffer
> write_sm4_instruction(buffer, &instr);
> }
> 
> -static void write_sm4_expr(struct hlsl_ctx *ctx,
> +static bool type_is_float(const struct hlsl_type *type)
> +{
> + return type->base_type == HLSL_TYPE_FLOAT || type->base_type == HLSL_TYPE_HALF;
> +}
> +
> +static void write_sm4_cast(struct hlsl_ctx *ctx,
> struct vkd3d_bytecode_buffer *buffer, const struct hlsl_ir_expr *expr)
> {
> const struct hlsl_ir_node *arg1 = expr->operands[0].node;
> - const struct hlsl_ir_node *arg2 = expr->operands[1].node;
> + const struct hlsl_type *dst_type = expr->node.data_type;
> + const struct hlsl_type *src_type = arg1->data_type;
> 
> - assert(expr->node.reg.allocated);
> + /* Narrowing casts were already lowered. */
> + assert(src_type->dimx == dst_type->dimx);
> 
> - switch (expr->node.data_type->base_type)
> + switch (dst_type->base_type)
> {
> case HLSL_TYPE_FLOAT:
> - {
> - switch (expr->op)
> + switch (src_type->base_type)
> {
> - case HLSL_OP1_ABS:
> - write_sm4_unary_op(buffer, VKD3D_SM4_OP_MOV, &expr->node, arg1, VKD3D_SM4_REGISTER_MODIFIER_ABS);
> + case HLSL_TYPE_HALF:
> + case HLSL_TYPE_FLOAT:
> + write_sm4_unary_op(buffer, VKD3D_SM4_OP_MOV, &expr->node, arg1, 0);
> break;
> 
> - case HLSL_OP1_CAST:
> - {
> - const struct hlsl_type *src_type = arg1->data_type;
> + case HLSL_TYPE_INT:
> + write_sm4_unary_op(buffer, VKD3D_SM4_OP_ITOF, &expr->node, arg1, 0);
> + break;
> 
> - /* Narrowing casts were already lowered. */
> - assert(src_type->dimx == expr->node.data_type->dimx);
> + case HLSL_TYPE_UINT:
> + write_sm4_unary_op(buffer, VKD3D_SM4_OP_UTOF, &expr->node, arg1, 0);
> + break;
> 
> - switch (src_type->base_type)
> - {
> - case HLSL_TYPE_HALF:
> - case HLSL_TYPE_FLOAT:
> - write_sm4_unary_op(buffer, VKD3D_SM4_OP_MOV, &expr->node, arg1, 0);
> - break;
> + case HLSL_TYPE_BOOL:
> + hlsl_fixme(ctx, &expr->node.loc, "SM4 cast from bool to float.");
> + break;
> 
> - case HLSL_TYPE_INT:
> - write_sm4_unary_op(buffer, VKD3D_SM4_OP_ITOF, &expr->node, arg1, 0);
> - break;
> + case HLSL_TYPE_DOUBLE:
> + hlsl_fixme(ctx, &expr->node.loc, "SM4 cast from double to float.");
> + break;
> 
> - case HLSL_TYPE_UINT:
> - write_sm4_unary_op(buffer, VKD3D_SM4_OP_UTOF, &expr->node, arg1, 0);
> - break;
> + default:
> + break;
> + }
> + break;
> 
> - case HLSL_TYPE_BOOL:
> - hlsl_fixme(ctx, &expr->node.loc, "Casts from bool to float are not implemented.\n");
> - break;
> + case HLSL_TYPE_INT:
> + switch (src_type->base_type)
> + {
> + case HLSL_TYPE_HALF:
> + case HLSL_TYPE_FLOAT:
> + write_sm4_unary_op(buffer, VKD3D_SM4_OP_FTOI, &expr->node, arg1, 0);
> + break;
> 
> - case HLSL_TYPE_DOUBLE:
> - hlsl_fixme(ctx, &expr->node.loc, "Casts from double to float are not implemented.\n");
> - break;
> + case HLSL_TYPE_INT:
> + case HLSL_TYPE_UINT:
> + write_sm4_unary_op(buffer, VKD3D_SM4_OP_MOV, &expr->node, arg1, 0);
> + break;
> 
> - default:
> - break;
> - }
> + case HLSL_TYPE_BOOL:
> + hlsl_fixme(ctx, &expr->node.loc, "SM4 cast from bool to int.");
> break;
> - }
> 
> - case HLSL_OP1_EXP2:
> - write_sm4_unary_op(buffer, VKD3D_SM4_OP_EXP, &expr->node, arg1, 0);
> + case HLSL_TYPE_DOUBLE:
> + hlsl_fixme(ctx, &expr->node.loc, "SM4 cast from double to int.");
> break;
> 
> - case HLSL_OP1_FLOOR:
> - write_sm4_unary_op(buffer, VKD3D_SM4_OP_ROUND_NI, &expr->node, arg1, 0);
> + default:
> break;
> + }
> + break;
> 
> - case HLSL_OP1_LOG2:
> - write_sm4_unary_op(buffer, VKD3D_SM4_OP_LOG, &expr->node, arg1, 0);
> + case HLSL_TYPE_UINT:
> + switch (src_type->base_type)
> + {
> + case HLSL_TYPE_HALF:
> + case HLSL_TYPE_FLOAT:
> + write_sm4_unary_op(buffer, VKD3D_SM4_OP_FTOU, &expr->node, arg1, 0);
> break;
> 
> - case HLSL_OP1_NEG:
> - write_sm4_unary_op(buffer, VKD3D_SM4_OP_MOV, &expr->node, arg1,
> VKD3D_SM4_REGISTER_MODIFIER_NEGATE);
> + case HLSL_TYPE_INT:
> + case HLSL_TYPE_UINT:
> + write_sm4_unary_op(buffer, VKD3D_SM4_OP_MOV, &expr->node, arg1, 0);
> + break;
> +
> + case HLSL_TYPE_BOOL:
> + hlsl_fixme(ctx, &expr->node.loc, "SM4 cast from bool to uint.\n");
> + break;
> +
> + case HLSL_TYPE_DOUBLE:
> + hlsl_fixme(ctx, &expr->node.loc, "SM4 cast from double to uint.\n");
> + break;
> +
> + default:
> + break;
> + }
> + break;
> +
> + case HLSL_TYPE_HALF:
> + hlsl_fixme(ctx, &expr->node.loc, "SM4 cast to half.\n");
> + break;
> +
> + case HLSL_TYPE_DOUBLE:
> + hlsl_fixme(ctx, &expr->node.loc, "SM4 cast to double.\n");
> + break;
> +
> + case HLSL_TYPE_BOOL:
> + hlsl_fixme(ctx, &expr->node.loc, "SM4 cast to bool.\n");
> + break;
> +
> + default:
> + assert(0);
> + }
> +}
> +
> +static void write_sm4_expr(struct hlsl_ctx *ctx,
> + struct vkd3d_bytecode_buffer *buffer, const struct hlsl_ir_expr *expr)
> +{
> + const struct hlsl_ir_node *arg1 = expr->operands[0].node;
> + const struct hlsl_ir_node *arg2 = expr->operands[1].node;
> + const struct hlsl_type *dst_type = expr->node.data_type;
> + struct vkd3d_string_buffer *dst_type_string;
> +
> + assert(expr->node.reg.allocated);
> +
> + if (!(dst_type_string = hlsl_type_to_string(ctx, dst_type)))
> + return;
> +
> + switch (expr->op)
> + {
> + case HLSL_OP1_ABS:
> + switch (dst_type->base_type)
> + {
> + case HLSL_TYPE_FLOAT:
> + write_sm4_unary_op(buffer, VKD3D_SM4_OP_MOV, &expr->node, arg1, VKD3D_SM4_REGISTER_MODIFIER_ABS);
> break;
> 
> - case HLSL_OP1_ROUND:
> - write_sm4_unary_op(buffer, VKD3D_SM4_OP_ROUND_NE, &expr->node, arg1, 0);
> + default:
> + hlsl_fixme(ctx, &expr->node.loc, "SM4 %s absolute value expression.", dst_type_string->buffer);
> + }
> + break;
> +
> + case HLSL_OP1_CAST:
> + write_sm4_cast(ctx, buffer, expr);
> + break;
> +
> + case HLSL_OP1_EXP2:
> + assert(type_is_float(dst_type));
> + write_sm4_unary_op(buffer, VKD3D_SM4_OP_EXP, &expr->node, arg1, 0);
> + break;
> +
> + case HLSL_OP1_FLOOR:
> + assert(type_is_float(dst_type));
> + write_sm4_unary_op(buffer, VKD3D_SM4_OP_ROUND_NI, &expr->node, arg1, 0);
> + break;
> +
> + case HLSL_OP1_LOG2:
> + assert(type_is_float(dst_type));
> + write_sm4_unary_op(buffer, VKD3D_SM4_OP_LOG, &expr->node, arg1, 0);
> + break;
> +
> + case HLSL_OP1_NEG:
> + switch (dst_type->base_type)
> + {
> + case HLSL_TYPE_FLOAT:
> + write_sm4_unary_op(buffer, VKD3D_SM4_OP_MOV, &expr->node, arg1,
> VKD3D_SM4_REGISTER_MODIFIER_NEGATE);
> break;
> 
> - case HLSL_OP1_SAT:
> - write_sm4_unary_op(buffer, VKD3D_SM4_OP_MOV
> - | (VKD3D_SM4_INSTRUCTION_FLAG_SATURATE << VKD3D_SM4_INSTRUCTION_FLAGS_SHIFT),
> - &expr->node, arg1, 0);
> + case HLSL_TYPE_INT:
> + write_sm4_unary_op(buffer, VKD3D_SM4_OP_INEG, &expr->node, arg1, 0);
> break;
> 
> - case HLSL_OP2_ADD:
> + default:
> + hlsl_fixme(ctx, &expr->node.loc, "SM4 %s negation expression.", dst_type_string->buffer);
> + }
> + break;
> +
> + case HLSL_OP1_ROUND:
> + assert(type_is_float(dst_type));
> + write_sm4_unary_op(buffer, VKD3D_SM4_OP_ROUND_NE, &expr->node, arg1, 0);
> + break;
> +
> + case HLSL_OP1_SAT:
> + assert(type_is_float(dst_type));
> + write_sm4_unary_op(buffer, VKD3D_SM4_OP_MOV
> + | (VKD3D_SM4_INSTRUCTION_FLAG_SATURATE << VKD3D_SM4_INSTRUCTION_FLAGS_SHIFT),
> + &expr->node, arg1, 0);
> + break;
> +
> + case HLSL_OP2_ADD:
> + switch (dst_type->base_type)
> + {
> + case HLSL_TYPE_FLOAT:
> write_sm4_binary_op(buffer, VKD3D_SM4_OP_ADD, &expr->node, arg1, arg2);
> break;
> 
> - case HLSL_OP2_DIV:
> + default:
> + hlsl_fixme(ctx, &expr->node.loc, "SM4 %s addition expression.", dst_type_string->buffer);
> + }
> + break;
> +
> + case HLSL_OP2_DIV:
> + switch (dst_type->base_type)
> + {
> + case HLSL_TYPE_FLOAT:
> write_sm4_binary_op(buffer, VKD3D_SM4_OP_DIV, &expr->node, arg1, arg2);
> break;
> 
> - case HLSL_OP2_MAX:
> - write_sm4_binary_op(buffer, VKD3D_SM4_OP_MAX, &expr->node, arg1, arg2);
> - break;
> + default:
> + hlsl_fixme(ctx, &expr->node.loc, "SM4 %s division expression.", dst_type_string->buffer);
> + }
> + break;
> 
> - case HLSL_OP2_MIN:
> - write_sm4_binary_op(buffer, VKD3D_SM4_OP_MIN, &expr->node, arg1, arg2);
> + case HLSL_OP2_EQUAL:
> + {
> + const struct hlsl_type *src_type = arg1->data_type;
> +
> + assert(dst_type->base_type == HLSL_TYPE_BOOL);
> +
> + switch (src_type->base_type)
> + {
> + case HLSL_TYPE_FLOAT:
> + write_sm4_binary_op(buffer, VKD3D_SM4_OP_EQ, &expr->node, arg1, arg2);
> break;
> 
> - case HLSL_OP2_MUL:
> - write_sm4_binary_op(buffer, VKD3D_SM4_OP_MUL, &expr->node, arg1, arg2);
> + case HLSL_TYPE_BOOL:
> + case HLSL_TYPE_INT:
> + case HLSL_TYPE_UINT:
> + write_sm4_binary_op(buffer, VKD3D_SM4_OP_IEQ, &expr->node, arg1, arg2);
> break;
> 
> default:
> - hlsl_fixme(ctx, &expr->node.loc, "SM4 float \"%s\" expression.", debug_hlsl_expr_op(expr->op));
> + hlsl_fixme(ctx, &expr->node.loc, "SM4 equality between \"%s\" operands.",
> + debug_hlsl_type(ctx, src_type));
> break;
> }
> break;
> }
> 
> - case HLSL_TYPE_INT:
> + case HLSL_OP2_GEQUAL:
> {
> - switch (expr->op)
> + const struct hlsl_type *src_type = arg1->data_type;
> +
> + assert(dst_type->base_type == HLSL_TYPE_BOOL);
> +
> + switch (src_type->base_type)
> {
> - case HLSL_OP1_CAST:
> - {
> - const struct hlsl_type *src_type = arg1->data_type;
> -
> - /* Narrowing casts were already lowered. */
> - assert(src_type->dimx == expr->node.data_type->dimx);
> -
> - switch (src_type->base_type)
> - {
> - case HLSL_TYPE_HALF:
> - case HLSL_TYPE_FLOAT:
> - write_sm4_unary_op(buffer, VKD3D_SM4_OP_FTOI, &expr->node, arg1, 0);
> - break;
> -
> - case HLSL_TYPE_INT:
> - case HLSL_TYPE_UINT:
> - write_sm4_unary_op(buffer, VKD3D_SM4_OP_MOV, &expr->node, arg1, 0);
> - break;
> -
> - case HLSL_TYPE_BOOL:
> - hlsl_fixme(ctx, &expr->node.loc, "SM4 cast from bool to int.");
> - break;
> -
> - case HLSL_TYPE_DOUBLE:
> - hlsl_fixme(ctx, &expr->node.loc, "SM4 cast from double to int.");
> - break;
> -
> - default:
> - break;
> - }
> + case HLSL_TYPE_FLOAT:
> + write_sm4_binary_op(buffer, VKD3D_SM4_OP_GE, &expr->node, arg1, arg2);
> break;
> - }
> 
> - case HLSL_OP1_NEG:
> - write_sm4_unary_op(buffer, VKD3D_SM4_OP_INEG, &expr->node, arg1, 0);
> + case HLSL_TYPE_INT:
> + write_sm4_binary_op(buffer, VKD3D_SM4_OP_IGE, &expr->node, arg1, arg2);
> break;
> 
> - case HLSL_OP2_MAX:
> - write_sm4_binary_op(buffer, VKD3D_SM4_OP_IMAX, &expr->node, arg1, arg2);
> + case HLSL_TYPE_BOOL:
> + case HLSL_TYPE_UINT:
> + write_sm4_binary_op(buffer, VKD3D_SM4_OP_UGE, &expr->node, arg1, arg2);
> break;
> 
> - case HLSL_OP2_MIN:
> - write_sm4_binary_op(buffer, VKD3D_SM4_OP_IMIN, &expr->node, arg1, arg2);
> + default:
> + hlsl_fixme(ctx, &expr->node.loc, "SM4 greater-than-or-equal between \"%s\" operands.",
> + debug_hlsl_type(ctx, src_type));
> + break;
> + }
> + break;
> + }
> +
> + case HLSL_OP2_LESS:
> + {
> + const struct hlsl_type *src_type = arg1->data_type;
> +
> + assert(dst_type->base_type == HLSL_TYPE_BOOL);
> +
> + switch (src_type->base_type)
> + {
> + case HLSL_TYPE_FLOAT:
> + write_sm4_binary_op(buffer, VKD3D_SM4_OP_LT, &expr->node, arg1, arg2);
> + break;
> +
> + case HLSL_TYPE_INT:
> + write_sm4_binary_op(buffer, VKD3D_SM4_OP_ILT, &expr->node, arg1, arg2);
> + break;
> +
> + case HLSL_TYPE_BOOL:
> + case HLSL_TYPE_UINT:
> + write_sm4_binary_op(buffer, VKD3D_SM4_OP_ULT, &expr->node, arg1, arg2);
> break;
> 
> default:
> - hlsl_fixme(ctx, &expr->node.loc, "SM4 int \"%s\" expression.", debug_hlsl_expr_op(expr->op));
> + hlsl_fixme(ctx, &expr->node.loc, "SM4 less-than between \"%s\" operands.",
> + debug_hlsl_type(ctx, src_type));
> break;
> }
> break;
> }
> 
> - case HLSL_TYPE_UINT:
> - {
> - switch (expr->op)
> + case HLSL_OP2_MAX:
> + switch (dst_type->base_type)
> {
> - case HLSL_OP1_CAST:
> - {
> - const struct hlsl_type *src_type = arg1->data_type;
> -
> - /* Narrowing casts were already lowered. */
> - assert(src_type->dimx == expr->node.data_type->dimx);
> -
> - switch (src_type->base_type)
> - {
> - case HLSL_TYPE_HALF:
> - case HLSL_TYPE_FLOAT:
> - write_sm4_unary_op(buffer, VKD3D_SM4_OP_FTOU, &expr->node, arg1, 0);
> - break;
> -
> - case HLSL_TYPE_INT:
> - case HLSL_TYPE_UINT:
> - write_sm4_unary_op(buffer, VKD3D_SM4_OP_MOV, &expr->node, arg1, 0);
> - break;
> -
> - case HLSL_TYPE_BOOL:
> - hlsl_fixme(ctx, &expr->node.loc, "SM4 cast from bool to uint.\n");
> - break;
> -
> - case HLSL_TYPE_DOUBLE:
> - hlsl_fixme(ctx, &expr->node.loc, "SM4 cast from double to uint.\n");
> - break;
> -
> - default:
> - break;
> - }
> + case HLSL_TYPE_FLOAT:
> + write_sm4_binary_op(buffer, VKD3D_SM4_OP_MAX, &expr->node, arg1, arg2);
> + break;
> +
> + case HLSL_TYPE_INT:
> + write_sm4_binary_op(buffer, VKD3D_SM4_OP_IMAX, &expr->node, arg1, arg2);
> break;
> - }
> 
> - case HLSL_OP2_MAX:
> + case HLSL_TYPE_UINT:
> write_sm4_binary_op(buffer, VKD3D_SM4_OP_UMAX, &expr->node, arg1, arg2);
> break;
> 
> - case HLSL_OP2_MIN:
> + default:
> + hlsl_fixme(ctx, &expr->node.loc, "SM4 %s maximum expression.", dst_type_string->buffer);
> + }
> + break;
> +
> + case HLSL_OP2_MIN:
> + switch (dst_type->base_type)
> + {
> + case HLSL_TYPE_FLOAT:
> + write_sm4_binary_op(buffer, VKD3D_SM4_OP_MIN, &expr->node, arg1, arg2);
> + break;
> +
> + case HLSL_TYPE_INT:
> + write_sm4_binary_op(buffer, VKD3D_SM4_OP_IMIN, &expr->node, arg1, arg2);
> + break;
> +
> + case HLSL_TYPE_UINT:
> write_sm4_binary_op(buffer, VKD3D_SM4_OP_UMIN, &expr->node, arg1, arg2);
> break;
> 
> - case HLSL_OP2_MUL:
> + default:
> + hlsl_fixme(ctx, &expr->node.loc, "SM4 %s minimum expression.", dst_type_string->buffer);
> + }
> + break;
> +
> + case HLSL_OP2_MUL:
> + switch (dst_type->base_type)
> + {
> + case HLSL_TYPE_FLOAT:
> + write_sm4_binary_op(buffer, VKD3D_SM4_OP_MUL, &expr->node, arg1, arg2);
> + break;
> +
> + case HLSL_TYPE_UINT:
> /* Using IMUL instead of UMUL because we're taking the low
> * bits, and the native compiler generates IMUL. */
> write_sm4_binary_op_with_two_destinations(buffer, VKD3D_SM4_OP_IMUL, &expr->node, 1, arg1, arg2);
> break;
> 
> default:
> - hlsl_fixme(ctx, &expr->node.loc, "SM4 uint \"%s\" expression.\n", debug_hlsl_expr_op(expr->op));
> - break;
> + hlsl_fixme(ctx, &expr->node.loc, "SM4 %s multiplication expression.", dst_type_string->buffer);
> }
> break;
> - }
> 
> - case HLSL_TYPE_BOOL:
> + case HLSL_OP2_NEQUAL:
> {
> - switch (expr->op)
> - {
> - case HLSL_OP2_EQUAL:
> - {
> - const struct hlsl_type *src_type = arg1->data_type;
> -
> - switch (src_type->base_type)
> - {
> - case HLSL_TYPE_FLOAT:
> - write_sm4_binary_op(buffer, VKD3D_SM4_OP_EQ, &expr->node, arg1, arg2);
> - break;
> -
> - case HLSL_TYPE_BOOL:
> - case HLSL_TYPE_INT:
> - case HLSL_TYPE_UINT:
> - write_sm4_binary_op(buffer, VKD3D_SM4_OP_IEQ, &expr->node, arg1, arg2);
> - break;
> -
> - default:
> - hlsl_fixme(ctx, &expr->node.loc, "SM4 equality between \"%s\" operands.",
> - debug_hlsl_type(ctx, src_type));
> - break;
> - }
> - break;
> - }
> + const struct hlsl_type *src_type = arg1->data_type;
> 
> - case HLSL_OP2_NEQUAL:
> - {
> - const struct hlsl_type *src_type = arg1->data_type;
> -
> - switch (src_type->base_type)
> - {
> - case HLSL_TYPE_FLOAT:
> - write_sm4_binary_op(buffer, VKD3D_SM4_OP_NE, &expr->node, arg1, arg2);
> - break;
> -
> - case HLSL_TYPE_BOOL:
> - case HLSL_TYPE_INT:
> - case HLSL_TYPE_UINT:
> - write_sm4_binary_op(buffer, VKD3D_SM4_OP_INE, &expr->node, arg1, arg2);
> - break;
> -
> - default:
> - hlsl_fixme(ctx, &expr->node.loc, "SM4 inequality between \"%s\" operands.",
> - debug_hlsl_type(ctx, src_type));
> - break;
> - }
> - break;
> - }
> + assert(dst_type->base_type == HLSL_TYPE_BOOL);
> 
> - case HLSL_OP2_LESS:
> - {
> - const struct hlsl_type *src_type = arg1->data_type;
> -
> - switch (src_type->base_type)
> - {
> - case HLSL_TYPE_FLOAT:
> - write_sm4_binary_op(buffer, VKD3D_SM4_OP_LT, &expr->node, arg1, arg2);
> - break;
> -
> - case HLSL_TYPE_INT:
> - write_sm4_binary_op(buffer, VKD3D_SM4_OP_ILT, &expr->node, arg1, arg2);
> - break;
> -
> - case HLSL_TYPE_BOOL:
> - case HLSL_TYPE_UINT:
> - write_sm4_binary_op(buffer, VKD3D_SM4_OP_ULT, &expr->node, arg1, arg2);
> - break;
> -
> - default:
> - hlsl_fixme(ctx, &expr->node.loc, "SM4 less-than between \"%s\" operands.",
> - debug_hlsl_type(ctx, src_type));
> - break;
> - }
> + switch (src_type->base_type)
> + {
> + case HLSL_TYPE_FLOAT:
> + write_sm4_binary_op(buffer, VKD3D_SM4_OP_NE, &expr->node, arg1, arg2);
> break;
> - }
> 
> - case HLSL_OP2_GEQUAL:
> - {
> - const struct hlsl_type *src_type = arg1->data_type;
> -
> - switch (src_type->base_type)
> - {
> - case HLSL_TYPE_FLOAT:
> - write_sm4_binary_op(buffer, VKD3D_SM4_OP_GE, &expr->node, arg1, arg2);
> - break;
> -
> - case HLSL_TYPE_INT:
> - write_sm4_binary_op(buffer, VKD3D_SM4_OP_IGE, &expr->node, arg1, arg2);
> - break;
> -
> - case HLSL_TYPE_BOOL:
> - case HLSL_TYPE_UINT:
> - write_sm4_binary_op(buffer, VKD3D_SM4_OP_UGE, &expr->node, arg1, arg2);
> - break;
> -
> - default:
> - hlsl_fixme(ctx, &expr->node.loc, "SM4 greater-than-or-equal between \"%s\" operands.",
> - debug_hlsl_type(ctx, src_type));
> - break;
> - }
> + case HLSL_TYPE_BOOL:
> + case HLSL_TYPE_INT:
> + case HLSL_TYPE_UINT:
> + write_sm4_binary_op(buffer, VKD3D_SM4_OP_INE, &expr->node, arg1, arg2);
> break;
> - }
> 
> default:
> - hlsl_fixme(ctx, &expr->node.loc, "SM4 bool \"%s\" expression.", debug_hlsl_expr_op(expr->op));
> + hlsl_fixme(ctx, &expr->node.loc, "SM4 inequality between \"%s\" operands.",
> + debug_hlsl_type(ctx, src_type));
> break;
> }
> break;
> }
> 
> default:
> - {
> - struct vkd3d_string_buffer *string;
> -
> - if ((string = hlsl_type_to_string(ctx, expr->node.data_type)))
> - hlsl_fixme(ctx, &expr->node.loc, "SM4 %s expression.", string->buffer);
> - hlsl_release_string_buffer(ctx, string);
> - break;
> - }
> + hlsl_fixme(ctx, &expr->node.loc, "SM4 %s expression.", debug_hlsl_expr_op(expr->op));
> }
> +
> + hlsl_release_string_buffer(ctx, dst_type_string);
> }
> 
> static void write_sm4_if(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer, const struct
> hlsl_ir_if *iff)
> -- 
> 2.35.1



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