[PATCH vkd3d 2/6] vkd3d-shader/hlsl: Reverse the switch order in write_sm4_expr().

Giovanni Mascellani gmascellani at codeweavers.com
Tue Mar 15 07:49:58 CDT 2022


Signed-off-by: Giovanni Mascellani <gmascellani at codeweavers.com>

Il 09/03/22 00:58, Zebediah Figura ha scritto:
> Signed-off-by: Zebediah Figura <zfigura at codeweavers.com>
> ---
>   libs/vkd3d-shader/hlsl_sm4.c | 536 +++++++++++++++++++----------------
>   1 file changed, 289 insertions(+), 247 deletions(-)
> 
> diff --git a/libs/vkd3d-shader/hlsl_sm4.c b/libs/vkd3d-shader/hlsl_sm4.c
> index 6996bb2d5..6dda22ab3 100644
> --- a/libs/vkd3d-shader/hlsl_sm4.c
> +++ b/libs/vkd3d-shader/hlsl_sm4.c
> @@ -1407,350 +1407,392 @@ static void write_sm4_sample(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer
>       write_sm4_instruction(buffer, &instr);
>   }
>   
> -static void write_sm4_expr(struct hlsl_ctx *ctx,
> +static bool type_is_float(const struct hlsl_type *type)
> +{
> +    return type->base_type == HLSL_TYPE_FLOAT || type->base_type == HLSL_TYPE_HALF;
> +}
> +
> +static void write_sm4_cast(struct hlsl_ctx *ctx,
>           struct vkd3d_bytecode_buffer *buffer, const struct hlsl_ir_expr *expr)
>   {
>       const struct hlsl_ir_node *arg1 = expr->operands[0].node;
> -    const struct hlsl_ir_node *arg2 = expr->operands[1].node;
> +    const struct hlsl_type *dst_type = expr->node.data_type;
> +    const struct hlsl_type *src_type = arg1->data_type;
>   
> -    assert(expr->node.reg.allocated);
> +    /* Narrowing casts were already lowered. */
> +    assert(src_type->dimx == dst_type->dimx);
>   
> -    switch (expr->node.data_type->base_type)
> +    switch (dst_type->base_type)
>       {
>           case HLSL_TYPE_FLOAT:
> -        {
> -            switch (expr->op)
> +            switch (src_type->base_type)
>               {
> -                case HLSL_OP1_ABS:
> -                    write_sm4_unary_op(buffer, VKD3D_SM4_OP_MOV, &expr->node, arg1, VKD3D_SM4_REGISTER_MODIFIER_ABS);
> +                case HLSL_TYPE_HALF:
> +                case HLSL_TYPE_FLOAT:
> +                    write_sm4_unary_op(buffer, VKD3D_SM4_OP_MOV, &expr->node, arg1, 0);
>                       break;
>   
> -                case HLSL_OP1_CAST:
> -                {
> -                    const struct hlsl_type *src_type = arg1->data_type;
> +                case HLSL_TYPE_INT:
> +                    write_sm4_unary_op(buffer, VKD3D_SM4_OP_ITOF, &expr->node, arg1, 0);
> +                    break;
>   
> -                    /* Narrowing casts were already lowered. */
> -                    assert(src_type->dimx == expr->node.data_type->dimx);
> +                case HLSL_TYPE_UINT:
> +                    write_sm4_unary_op(buffer, VKD3D_SM4_OP_UTOF, &expr->node, arg1, 0);
> +                    break;
>   
> -                    switch (src_type->base_type)
> -                    {
> -                        case HLSL_TYPE_HALF:
> -                        case HLSL_TYPE_FLOAT:
> -                            write_sm4_unary_op(buffer, VKD3D_SM4_OP_MOV, &expr->node, arg1, 0);
> -                            break;
> +                case HLSL_TYPE_BOOL:
> +                    hlsl_fixme(ctx, &expr->node.loc, "SM4 cast from bool to float.");
> +                    break;
>   
> -                        case HLSL_TYPE_INT:
> -                            write_sm4_unary_op(buffer, VKD3D_SM4_OP_ITOF, &expr->node, arg1, 0);
> -                            break;
> +                case HLSL_TYPE_DOUBLE:
> +                    hlsl_fixme(ctx, &expr->node.loc, "SM4 cast from double to float.");
> +                    break;
>   
> -                        case HLSL_TYPE_UINT:
> -                            write_sm4_unary_op(buffer, VKD3D_SM4_OP_UTOF, &expr->node, arg1, 0);
> -                            break;
> +                default:
> +                    break;
> +            }
> +            break;
>   
> -                        case HLSL_TYPE_BOOL:
> -                            hlsl_fixme(ctx, &expr->node.loc, "Casts from bool to float are not implemented.\n");
> -                            break;
> +        case HLSL_TYPE_INT:
> +            switch (src_type->base_type)
> +            {
> +                case HLSL_TYPE_HALF:
> +                case HLSL_TYPE_FLOAT:
> +                    write_sm4_unary_op(buffer, VKD3D_SM4_OP_FTOI, &expr->node, arg1, 0);
> +                    break;
>   
> -                        case HLSL_TYPE_DOUBLE:
> -                            hlsl_fixme(ctx, &expr->node.loc, "Casts from double to float are not implemented.\n");
> -                            break;
> +                case HLSL_TYPE_INT:
> +                case HLSL_TYPE_UINT:
> +                    write_sm4_unary_op(buffer, VKD3D_SM4_OP_MOV, &expr->node, arg1, 0);
> +                    break;
>   
> -                        default:
> -                            break;
> -                    }
> +                case HLSL_TYPE_BOOL:
> +                    hlsl_fixme(ctx, &expr->node.loc, "SM4 cast from bool to int.");
>                       break;
> -                }
>   
> -                case HLSL_OP1_EXP2:
> -                    write_sm4_unary_op(buffer, VKD3D_SM4_OP_EXP, &expr->node, arg1, 0);
> +                case HLSL_TYPE_DOUBLE:
> +                    hlsl_fixme(ctx, &expr->node.loc, "SM4 cast from double to int.");
>                       break;
>   
> -                case HLSL_OP1_FLOOR:
> -                    write_sm4_unary_op(buffer, VKD3D_SM4_OP_ROUND_NI, &expr->node, arg1, 0);
> +                default:
>                       break;
> +            }
> +            break;
>   
> -                case HLSL_OP1_LOG2:
> -                    write_sm4_unary_op(buffer, VKD3D_SM4_OP_LOG, &expr->node, arg1, 0);
> +        case HLSL_TYPE_UINT:
> +            switch (src_type->base_type)
> +            {
> +                case HLSL_TYPE_HALF:
> +                case HLSL_TYPE_FLOAT:
> +                    write_sm4_unary_op(buffer, VKD3D_SM4_OP_FTOU, &expr->node, arg1, 0);
>                       break;
>   
> -                case HLSL_OP1_NEG:
> -                    write_sm4_unary_op(buffer, VKD3D_SM4_OP_MOV, &expr->node, arg1, VKD3D_SM4_REGISTER_MODIFIER_NEGATE);
> +                case HLSL_TYPE_INT:
> +                case HLSL_TYPE_UINT:
> +                    write_sm4_unary_op(buffer, VKD3D_SM4_OP_MOV, &expr->node, arg1, 0);
> +                    break;
> +
> +                case HLSL_TYPE_BOOL:
> +                    hlsl_fixme(ctx, &expr->node.loc, "SM4 cast from bool to uint.\n");
> +                    break;
> +
> +                case HLSL_TYPE_DOUBLE:
> +                    hlsl_fixme(ctx, &expr->node.loc, "SM4 cast from double to uint.\n");
> +                    break;
> +
> +                default:
> +                    break;
> +            }
> +            break;
> +
> +        case HLSL_TYPE_HALF:
> +            hlsl_fixme(ctx, &expr->node.loc, "SM4 cast to half.\n");
> +            break;
> +
> +        case HLSL_TYPE_DOUBLE:
> +            hlsl_fixme(ctx, &expr->node.loc, "SM4 cast to double.\n");
> +            break;
> +
> +        case HLSL_TYPE_BOOL:
> +            hlsl_fixme(ctx, &expr->node.loc, "SM4 cast to bool.\n");
> +            break;
> +
> +        default:
> +            assert(0);
> +    }
> +}
> +
> +static void write_sm4_expr(struct hlsl_ctx *ctx,
> +        struct vkd3d_bytecode_buffer *buffer, const struct hlsl_ir_expr *expr)
> +{
> +    const struct hlsl_ir_node *arg1 = expr->operands[0].node;
> +    const struct hlsl_ir_node *arg2 = expr->operands[1].node;
> +    const struct hlsl_type *dst_type = expr->node.data_type;
> +    struct vkd3d_string_buffer *dst_type_string;
> +
> +    assert(expr->node.reg.allocated);
> +
> +    if (!(dst_type_string = hlsl_type_to_string(ctx, dst_type)))
> +        return;
> +
> +    switch (expr->op)
> +    {
> +        case HLSL_OP1_ABS:
> +            switch (dst_type->base_type)
> +            {
> +                case HLSL_TYPE_FLOAT:
> +                    write_sm4_unary_op(buffer, VKD3D_SM4_OP_MOV, &expr->node, arg1, VKD3D_SM4_REGISTER_MODIFIER_ABS);
>                       break;
>   
> -                case HLSL_OP1_ROUND:
> -                    write_sm4_unary_op(buffer, VKD3D_SM4_OP_ROUND_NE, &expr->node, arg1, 0);
> +                default:
> +                    hlsl_fixme(ctx, &expr->node.loc, "SM4 %s absolute value expression.", dst_type_string->buffer);
> +            }
> +            break;
> +
> +        case HLSL_OP1_CAST:
> +            write_sm4_cast(ctx, buffer, expr);
> +            break;
> +
> +        case HLSL_OP1_EXP2:
> +            assert(type_is_float(dst_type));
> +            write_sm4_unary_op(buffer, VKD3D_SM4_OP_EXP, &expr->node, arg1, 0);
> +            break;
> +
> +        case HLSL_OP1_FLOOR:
> +            assert(type_is_float(dst_type));
> +            write_sm4_unary_op(buffer, VKD3D_SM4_OP_ROUND_NI, &expr->node, arg1, 0);
> +            break;
> +
> +        case HLSL_OP1_LOG2:
> +            assert(type_is_float(dst_type));
> +            write_sm4_unary_op(buffer, VKD3D_SM4_OP_LOG, &expr->node, arg1, 0);
> +            break;
> +
> +        case HLSL_OP1_NEG:
> +            switch (dst_type->base_type)
> +            {
> +                case HLSL_TYPE_FLOAT:
> +                    write_sm4_unary_op(buffer, VKD3D_SM4_OP_MOV, &expr->node, arg1, VKD3D_SM4_REGISTER_MODIFIER_NEGATE);
>                       break;
>   
> -                case HLSL_OP1_SAT:
> -                    write_sm4_unary_op(buffer, VKD3D_SM4_OP_MOV
> -                            | (VKD3D_SM4_INSTRUCTION_FLAG_SATURATE << VKD3D_SM4_INSTRUCTION_FLAGS_SHIFT),
> -                            &expr->node, arg1, 0);
> +                case HLSL_TYPE_INT:
> +                    write_sm4_unary_op(buffer, VKD3D_SM4_OP_INEG, &expr->node, arg1, 0);
>                       break;
>   
> -                case HLSL_OP2_ADD:
> +                default:
> +                    hlsl_fixme(ctx, &expr->node.loc, "SM4 %s negation expression.", dst_type_string->buffer);
> +            }
> +            break;
> +
> +        case HLSL_OP1_ROUND:
> +            assert(type_is_float(dst_type));
> +            write_sm4_unary_op(buffer, VKD3D_SM4_OP_ROUND_NE, &expr->node, arg1, 0);
> +            break;
> +
> +        case HLSL_OP1_SAT:
> +            assert(type_is_float(dst_type));
> +            write_sm4_unary_op(buffer, VKD3D_SM4_OP_MOV
> +                    | (VKD3D_SM4_INSTRUCTION_FLAG_SATURATE << VKD3D_SM4_INSTRUCTION_FLAGS_SHIFT),
> +                    &expr->node, arg1, 0);
> +            break;
> +
> +        case HLSL_OP2_ADD:
> +            switch (dst_type->base_type)
> +            {
> +                case HLSL_TYPE_FLOAT:
>                       write_sm4_binary_op(buffer, VKD3D_SM4_OP_ADD, &expr->node, arg1, arg2);
>                       break;
>   
> -                case HLSL_OP2_DIV:
> +                default:
> +                    hlsl_fixme(ctx, &expr->node.loc, "SM4 %s addition expression.", dst_type_string->buffer);
> +            }
> +            break;
> +
> +        case HLSL_OP2_DIV:
> +            switch (dst_type->base_type)
> +            {
> +                case HLSL_TYPE_FLOAT:
>                       write_sm4_binary_op(buffer, VKD3D_SM4_OP_DIV, &expr->node, arg1, arg2);
>                       break;
>   
> -                case HLSL_OP2_MAX:
> -                    write_sm4_binary_op(buffer, VKD3D_SM4_OP_MAX, &expr->node, arg1, arg2);
> -                    break;
> +                default:
> +                    hlsl_fixme(ctx, &expr->node.loc, "SM4 %s division expression.", dst_type_string->buffer);
> +            }
> +            break;
>   
> -                case HLSL_OP2_MIN:
> -                    write_sm4_binary_op(buffer, VKD3D_SM4_OP_MIN, &expr->node, arg1, arg2);
> +        case HLSL_OP2_EQUAL:
> +        {
> +            const struct hlsl_type *src_type = arg1->data_type;
> +
> +            assert(dst_type->base_type == HLSL_TYPE_BOOL);
> +
> +            switch (src_type->base_type)
> +            {
> +                case HLSL_TYPE_FLOAT:
> +                    write_sm4_binary_op(buffer, VKD3D_SM4_OP_EQ, &expr->node, arg1, arg2);
>                       break;
>   
> -                case HLSL_OP2_MUL:
> -                    write_sm4_binary_op(buffer, VKD3D_SM4_OP_MUL, &expr->node, arg1, arg2);
> +                case HLSL_TYPE_BOOL:
> +                case HLSL_TYPE_INT:
> +                case HLSL_TYPE_UINT:
> +                    write_sm4_binary_op(buffer, VKD3D_SM4_OP_IEQ, &expr->node, arg1, arg2);
>                       break;
>   
>                   default:
> -                    hlsl_fixme(ctx, &expr->node.loc, "SM4 float \"%s\" expression.", debug_hlsl_expr_op(expr->op));
> +                    hlsl_fixme(ctx, &expr->node.loc, "SM4 equality between \"%s\" operands.",
> +                            debug_hlsl_type(ctx, src_type));
>                       break;
>               }
>               break;
>           }
>   
> -        case HLSL_TYPE_INT:
> +        case HLSL_OP2_GEQUAL:
>           {
> -            switch (expr->op)
> +            const struct hlsl_type *src_type = arg1->data_type;
> +
> +            assert(dst_type->base_type == HLSL_TYPE_BOOL);
> +
> +            switch (src_type->base_type)
>               {
> -                case HLSL_OP1_CAST:
> -                {
> -                    const struct hlsl_type *src_type = arg1->data_type;
> -
> -                    /* Narrowing casts were already lowered. */
> -                    assert(src_type->dimx == expr->node.data_type->dimx);
> -
> -                    switch (src_type->base_type)
> -                    {
> -                        case HLSL_TYPE_HALF:
> -                        case HLSL_TYPE_FLOAT:
> -                            write_sm4_unary_op(buffer, VKD3D_SM4_OP_FTOI, &expr->node, arg1, 0);
> -                            break;
> -
> -                        case HLSL_TYPE_INT:
> -                        case HLSL_TYPE_UINT:
> -                            write_sm4_unary_op(buffer, VKD3D_SM4_OP_MOV, &expr->node, arg1, 0);
> -                            break;
> -
> -                        case HLSL_TYPE_BOOL:
> -                            hlsl_fixme(ctx, &expr->node.loc, "SM4 cast from bool to int.");
> -                            break;
> -
> -                        case HLSL_TYPE_DOUBLE:
> -                            hlsl_fixme(ctx, &expr->node.loc, "SM4 cast from double to int.");
> -                            break;
> -
> -                        default:
> -                            break;
> -                    }
> +                case HLSL_TYPE_FLOAT:
> +                    write_sm4_binary_op(buffer, VKD3D_SM4_OP_GE, &expr->node, arg1, arg2);
>                       break;
> -                }
>   
> -                case HLSL_OP1_NEG:
> -                    write_sm4_unary_op(buffer, VKD3D_SM4_OP_INEG, &expr->node, arg1, 0);
> +                case HLSL_TYPE_INT:
> +                    write_sm4_binary_op(buffer, VKD3D_SM4_OP_IGE, &expr->node, arg1, arg2);
>                       break;
>   
> -                case HLSL_OP2_MAX:
> -                    write_sm4_binary_op(buffer, VKD3D_SM4_OP_IMAX, &expr->node, arg1, arg2);
> +                case HLSL_TYPE_BOOL:
> +                case HLSL_TYPE_UINT:
> +                    write_sm4_binary_op(buffer, VKD3D_SM4_OP_UGE, &expr->node, arg1, arg2);
>                       break;
>   
> -                case HLSL_OP2_MIN:
> -                    write_sm4_binary_op(buffer, VKD3D_SM4_OP_IMIN, &expr->node, arg1, arg2);
> +                default:
> +                    hlsl_fixme(ctx, &expr->node.loc, "SM4 greater-than-or-equal between \"%s\" operands.",
> +                            debug_hlsl_type(ctx, src_type));
> +                    break;
> +            }
> +            break;
> +        }
> +
> +        case HLSL_OP2_LESS:
> +        {
> +            const struct hlsl_type *src_type = arg1->data_type;
> +
> +            assert(dst_type->base_type == HLSL_TYPE_BOOL);
> +
> +            switch (src_type->base_type)
> +            {
> +                case HLSL_TYPE_FLOAT:
> +                    write_sm4_binary_op(buffer, VKD3D_SM4_OP_LT, &expr->node, arg1, arg2);
> +                    break;
> +
> +                case HLSL_TYPE_INT:
> +                    write_sm4_binary_op(buffer, VKD3D_SM4_OP_ILT, &expr->node, arg1, arg2);
> +                    break;
> +
> +                case HLSL_TYPE_BOOL:
> +                case HLSL_TYPE_UINT:
> +                    write_sm4_binary_op(buffer, VKD3D_SM4_OP_ULT, &expr->node, arg1, arg2);
>                       break;
>   
>                   default:
> -                    hlsl_fixme(ctx, &expr->node.loc, "SM4 int \"%s\" expression.", debug_hlsl_expr_op(expr->op));
> +                    hlsl_fixme(ctx, &expr->node.loc, "SM4 less-than between \"%s\" operands.",
> +                            debug_hlsl_type(ctx, src_type));
>                       break;
>               }
>               break;
>           }
>   
> -        case HLSL_TYPE_UINT:
> -        {
> -            switch (expr->op)
> +        case HLSL_OP2_MAX:
> +            switch (dst_type->base_type)
>               {
> -                case HLSL_OP1_CAST:
> -                {
> -                    const struct hlsl_type *src_type = arg1->data_type;
> -
> -                    /* Narrowing casts were already lowered. */
> -                    assert(src_type->dimx == expr->node.data_type->dimx);
> -
> -                    switch (src_type->base_type)
> -                    {
> -                        case HLSL_TYPE_HALF:
> -                        case HLSL_TYPE_FLOAT:
> -                            write_sm4_unary_op(buffer, VKD3D_SM4_OP_FTOU, &expr->node, arg1, 0);
> -                            break;
> -
> -                        case HLSL_TYPE_INT:
> -                        case HLSL_TYPE_UINT:
> -                            write_sm4_unary_op(buffer, VKD3D_SM4_OP_MOV, &expr->node, arg1, 0);
> -                            break;
> -
> -                        case HLSL_TYPE_BOOL:
> -                            hlsl_fixme(ctx, &expr->node.loc, "SM4 cast from bool to uint.\n");
> -                            break;
> -
> -                        case HLSL_TYPE_DOUBLE:
> -                            hlsl_fixme(ctx, &expr->node.loc, "SM4 cast from double to uint.\n");
> -                            break;
> -
> -                        default:
> -                            break;
> -                    }
> +                case HLSL_TYPE_FLOAT:
> +                    write_sm4_binary_op(buffer, VKD3D_SM4_OP_MAX, &expr->node, arg1, arg2);
> +                    break;
> +
> +                case HLSL_TYPE_INT:
> +                    write_sm4_binary_op(buffer, VKD3D_SM4_OP_IMAX, &expr->node, arg1, arg2);
>                       break;
> -                }
>   
> -                case HLSL_OP2_MAX:
> +                case HLSL_TYPE_UINT:
>                       write_sm4_binary_op(buffer, VKD3D_SM4_OP_UMAX, &expr->node, arg1, arg2);
>                       break;
>   
> -                case HLSL_OP2_MIN:
> +                default:
> +                    hlsl_fixme(ctx, &expr->node.loc, "SM4 %s maximum expression.", dst_type_string->buffer);
> +            }
> +            break;
> +
> +        case HLSL_OP2_MIN:
> +            switch (dst_type->base_type)
> +            {
> +                case HLSL_TYPE_FLOAT:
> +                    write_sm4_binary_op(buffer, VKD3D_SM4_OP_MIN, &expr->node, arg1, arg2);
> +                    break;
> +
> +                case HLSL_TYPE_INT:
> +                    write_sm4_binary_op(buffer, VKD3D_SM4_OP_IMIN, &expr->node, arg1, arg2);
> +                    break;
> +
> +                case HLSL_TYPE_UINT:
>                       write_sm4_binary_op(buffer, VKD3D_SM4_OP_UMIN, &expr->node, arg1, arg2);
>                       break;
>   
> -                case HLSL_OP2_MUL:
> +                default:
> +                    hlsl_fixme(ctx, &expr->node.loc, "SM4 %s minimum expression.", dst_type_string->buffer);
> +            }
> +            break;
> +
> +        case HLSL_OP2_MUL:
> +            switch (dst_type->base_type)
> +            {
> +                case HLSL_TYPE_FLOAT:
> +                    write_sm4_binary_op(buffer, VKD3D_SM4_OP_MUL, &expr->node, arg1, arg2);
> +                    break;
> +
> +                case HLSL_TYPE_UINT:
>                       /* Using IMUL instead of UMUL because we're taking the low
>                        * bits, and the native compiler generates IMUL. */
>                       write_sm4_binary_op_with_two_destinations(buffer, VKD3D_SM4_OP_IMUL, &expr->node, 1, arg1, arg2);
>                       break;
>   
>                   default:
> -                    hlsl_fixme(ctx, &expr->node.loc, "SM4 uint \"%s\" expression.\n", debug_hlsl_expr_op(expr->op));
> -                    break;
> +                    hlsl_fixme(ctx, &expr->node.loc, "SM4 %s multiplication expression.", dst_type_string->buffer);
>               }
>               break;
> -        }
>   
> -        case HLSL_TYPE_BOOL:
> +        case HLSL_OP2_NEQUAL:
>           {
> -            switch (expr->op)
> -            {
> -                case HLSL_OP2_EQUAL:
> -                {
> -                    const struct hlsl_type *src_type = arg1->data_type;
> -
> -                    switch (src_type->base_type)
> -                    {
> -                        case HLSL_TYPE_FLOAT:
> -                            write_sm4_binary_op(buffer, VKD3D_SM4_OP_EQ, &expr->node, arg1, arg2);
> -                            break;
> -
> -                        case HLSL_TYPE_BOOL:
> -                        case HLSL_TYPE_INT:
> -                        case HLSL_TYPE_UINT:
> -                            write_sm4_binary_op(buffer, VKD3D_SM4_OP_IEQ, &expr->node, arg1, arg2);
> -                            break;
> -
> -                        default:
> -                            hlsl_fixme(ctx, &expr->node.loc, "SM4 equality between \"%s\" operands.",
> -                                    debug_hlsl_type(ctx, src_type));
> -                            break;
> -                    }
> -                    break;
> -                }
> +            const struct hlsl_type *src_type = arg1->data_type;
>   
> -                case HLSL_OP2_NEQUAL:
> -                {
> -                    const struct hlsl_type *src_type = arg1->data_type;
> -
> -                    switch (src_type->base_type)
> -                    {
> -                        case HLSL_TYPE_FLOAT:
> -                            write_sm4_binary_op(buffer, VKD3D_SM4_OP_NE, &expr->node, arg1, arg2);
> -                            break;
> -
> -                        case HLSL_TYPE_BOOL:
> -                        case HLSL_TYPE_INT:
> -                        case HLSL_TYPE_UINT:
> -                            write_sm4_binary_op(buffer, VKD3D_SM4_OP_INE, &expr->node, arg1, arg2);
> -                            break;
> -
> -                        default:
> -                            hlsl_fixme(ctx, &expr->node.loc, "SM4 inequality between \"%s\" operands.",
> -                                    debug_hlsl_type(ctx, src_type));
> -                            break;
> -                    }
> -                    break;
> -                }
> +            assert(dst_type->base_type == HLSL_TYPE_BOOL);
>   
> -                case HLSL_OP2_LESS:
> -                {
> -                    const struct hlsl_type *src_type = arg1->data_type;
> -
> -                    switch (src_type->base_type)
> -                    {
> -                        case HLSL_TYPE_FLOAT:
> -                            write_sm4_binary_op(buffer, VKD3D_SM4_OP_LT, &expr->node, arg1, arg2);
> -                            break;
> -
> -                        case HLSL_TYPE_INT:
> -                            write_sm4_binary_op(buffer, VKD3D_SM4_OP_ILT, &expr->node, arg1, arg2);
> -                            break;
> -
> -                        case HLSL_TYPE_BOOL:
> -                        case HLSL_TYPE_UINT:
> -                            write_sm4_binary_op(buffer, VKD3D_SM4_OP_ULT, &expr->node, arg1, arg2);
> -                            break;
> -
> -                        default:
> -                            hlsl_fixme(ctx, &expr->node.loc, "SM4 less-than between \"%s\" operands.",
> -                                    debug_hlsl_type(ctx, src_type));
> -                            break;
> -                    }
> +            switch (src_type->base_type)
> +            {
> +                case HLSL_TYPE_FLOAT:
> +                    write_sm4_binary_op(buffer, VKD3D_SM4_OP_NE, &expr->node, arg1, arg2);
>                       break;
> -                }
>   
> -                case HLSL_OP2_GEQUAL:
> -                {
> -                    const struct hlsl_type *src_type = arg1->data_type;
> -
> -                    switch (src_type->base_type)
> -                    {
> -                        case HLSL_TYPE_FLOAT:
> -                            write_sm4_binary_op(buffer, VKD3D_SM4_OP_GE, &expr->node, arg1, arg2);
> -                            break;
> -
> -                        case HLSL_TYPE_INT:
> -                            write_sm4_binary_op(buffer, VKD3D_SM4_OP_IGE, &expr->node, arg1, arg2);
> -                            break;
> -
> -                        case HLSL_TYPE_BOOL:
> -                        case HLSL_TYPE_UINT:
> -                            write_sm4_binary_op(buffer, VKD3D_SM4_OP_UGE, &expr->node, arg1, arg2);
> -                            break;
> -
> -                        default:
> -                            hlsl_fixme(ctx, &expr->node.loc, "SM4 greater-than-or-equal between \"%s\" operands.",
> -                                    debug_hlsl_type(ctx, src_type));
> -                            break;
> -                    }
> +                case HLSL_TYPE_BOOL:
> +                case HLSL_TYPE_INT:
> +                case HLSL_TYPE_UINT:
> +                    write_sm4_binary_op(buffer, VKD3D_SM4_OP_INE, &expr->node, arg1, arg2);
>                       break;
> -                }
>   
>                   default:
> -                    hlsl_fixme(ctx, &expr->node.loc, "SM4 bool \"%s\" expression.", debug_hlsl_expr_op(expr->op));
> +                    hlsl_fixme(ctx, &expr->node.loc, "SM4 inequality between \"%s\" operands.",
> +                            debug_hlsl_type(ctx, src_type));
>                       break;
>               }
>               break;
>           }
>   
>           default:
> -        {
> -            struct vkd3d_string_buffer *string;
> -
> -            if ((string = hlsl_type_to_string(ctx, expr->node.data_type)))
> -                hlsl_fixme(ctx, &expr->node.loc, "SM4 %s expression.", string->buffer);
> -            hlsl_release_string_buffer(ctx, string);
> -            break;
> -        }
> +            hlsl_fixme(ctx, &expr->node.loc, "SM4 %s expression.", debug_hlsl_expr_op(expr->op));
>       }
> +
> +    hlsl_release_string_buffer(ctx, dst_type_string);
>   }
>   
>   static void write_sm4_if(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer, const struct hlsl_ir_if *iff)



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