[PATCH] wined3d: Use list_empty() in shader_glsl_destroy().

Zebediah Figura zfigura at codeweavers.com
Thu Mar 10 19:56:44 CST 2022


From: Matteo Bruni <mbruni at codeweavers.com>

Signed-off-by: Zebediah Figura <zfigura at codeweavers.com>
---
 dlls/wined3d/glsl_shader.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index b2912d2c525..1086eafad4f 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -11151,7 +11151,7 @@ static void shader_glsl_destroy(struct wined3d_shader *shader)
 
     TRACE("Deleting linked programs.\n");
     linked_programs = &shader->linked_programs;
-    if (linked_programs->next)
+    if (!list_empty(linked_programs))
     {
         struct glsl_shader_prog_link *entry, *entry2;
         UINT i;
-- 
2.35.1




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