[PATCH vkd3d v2 3/3] vkd3d-shader/hlsl: Write SM4 bitwise NOT instructions.
Zebediah Figura
zfigura at codeweavers.com
Tue Mar 22 13:06:06 CDT 2022
From: Giovanni Mascellani <gmascellani at codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura at codeweavers.com>
---
v2: Rebase; combine int and uint paths.
libs/vkd3d-shader/hlsl_sm4.c | 5 +++++
1 file changed, 5 insertions(+)
diff --git a/libs/vkd3d-shader/hlsl_sm4.c b/libs/vkd3d-shader/hlsl_sm4.c
index 5ca7646f6..c1e93e93a 100644
--- a/libs/vkd3d-shader/hlsl_sm4.c
+++ b/libs/vkd3d-shader/hlsl_sm4.c
@@ -1568,6 +1568,11 @@ static void write_sm4_expr(struct hlsl_ctx *ctx,
}
break;
+ case HLSL_OP1_BIT_NOT:
+ assert(type_is_integer(dst_type));
+ write_sm4_unary_op(buffer, VKD3D_SM4_OP_NOT, &expr->node, arg1, 0);
+ break;
+
case HLSL_OP1_CAST:
write_sm4_cast(ctx, buffer, expr);
break;
--
2.35.1
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