[PATCH vkd3d v2 3/3] vkd3d-shader/hlsl: Write SM4 bitwise NOT instructions.

Giovanni Mascellani gmascellani at codeweavers.com
Wed Mar 23 06:56:55 CDT 2022


Signed-off-by: Giovanni Mascellani <gmascellani at codeweavers.com>

Il 22/03/22 19:06, Zebediah Figura ha scritto:
> From: Giovanni Mascellani <gmascellani at codeweavers.com>
> 
> Signed-off-by: Zebediah Figura <zfigura at codeweavers.com>
> ---
> v2: Rebase; combine int and uint paths.
> 
>   libs/vkd3d-shader/hlsl_sm4.c | 5 +++++
>   1 file changed, 5 insertions(+)
> 
> diff --git a/libs/vkd3d-shader/hlsl_sm4.c b/libs/vkd3d-shader/hlsl_sm4.c
> index 5ca7646f6..c1e93e93a 100644
> --- a/libs/vkd3d-shader/hlsl_sm4.c
> +++ b/libs/vkd3d-shader/hlsl_sm4.c
> @@ -1568,6 +1568,11 @@ static void write_sm4_expr(struct hlsl_ctx *ctx,
>               }
>               break;
>   
> +        case HLSL_OP1_BIT_NOT:
> +            assert(type_is_integer(dst_type));
> +            write_sm4_unary_op(buffer, VKD3D_SM4_OP_NOT, &expr->node, arg1, 0);
> +            break;
> +
>           case HLSL_OP1_CAST:
>               write_sm4_cast(ctx, buffer, expr);
>               break;



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