[PATCH vkd3d 2/6] vkd3d-shader/hlsl: Respect the 'nointerpolation' modifier.

Giovanni Mascellani gmascellani at codeweavers.com
Wed Mar 23 08:10:03 CDT 2022


Signed-off-by: Giovanni Mascellani <gmascellani at codeweavers.com>
---
It's not really related to this patch, but it seems that in the 
nointerpolation test only the second "nointerpolation" modifier is 
significant, i.e., the one on the pixel shader. If I erase the 
"nointerpolation" modifiers on the vertex shader, the test still passes, 
both on Windows and on vkd3d. Any reason not to remove it?

Il 22/03/22 22:59, Zebediah Figura ha scritto:
> Signed-off-by: Zebediah Figura <zfigura at codeweavers.com>
> ---
>   Makefile.am                      | 1 -
>   libs/vkd3d-shader/hlsl_codegen.c | 9 ++++++---
>   libs/vkd3d-shader/hlsl_sm4.c     | 9 ++++++++-
>   3 files changed, 14 insertions(+), 5 deletions(-)
> 
> diff --git a/Makefile.am b/Makefile.am
> index 64cfe5342..8845be374 100644
> --- a/Makefile.am
> +++ b/Makefile.am
> @@ -352,7 +352,6 @@ XFAIL_TESTS = \
>   	tests/hlsl-vector-indexing-uniform.shader_test \
>   	tests/logic-operations.shader_test \
>   	tests/max.shader_test \
> -	tests/nointerpolation.shader_test \
>   	tests/sampler-offset.shader_test \
>   	tests/trigonometry.shader_test
>   endif
> diff --git a/libs/vkd3d-shader/hlsl_codegen.c b/libs/vkd3d-shader/hlsl_codegen.c
> index 98be3aebf..a6a574a70 100644
> --- a/libs/vkd3d-shader/hlsl_codegen.c
> +++ b/libs/vkd3d-shader/hlsl_codegen.c
> @@ -34,7 +34,8 @@ static void prepend_uniform_copy(struct hlsl_ctx *ctx, struct list *instrs, stru
>       /* Use the synthetic name for the temp, rather than the uniform, so that we
>        * can write the uniform name into the shader reflection data. */
>   
> -    if (!(uniform = hlsl_new_var(ctx, temp->name, temp->data_type, temp->loc, NULL, 0, &temp->reg_reservation)))
> +    if (!(uniform = hlsl_new_var(ctx, temp->name, temp->data_type,
> +            temp->loc, NULL, temp->modifiers, &temp->reg_reservation)))
>           return;
>       list_add_before(&temp->scope_entry, &uniform->scope_entry);
>       list_add_tail(&ctx->extern_vars, &uniform->extern_entry);
> @@ -76,7 +77,8 @@ static void prepend_input_copy(struct hlsl_ctx *ctx, struct list *instrs, struct
>           return;
>       }
>       new_semantic.index = semantic->index;
> -    if (!(input = hlsl_new_var(ctx, hlsl_strdup(ctx, name->buffer), type, var->loc, &new_semantic, 0, NULL)))
> +    if (!(input = hlsl_new_var(ctx, hlsl_strdup(ctx, name->buffer),
> +            type, var->loc, &new_semantic, var->modifiers, NULL)))
>       {
>           hlsl_release_string_buffer(ctx, name);
>           vkd3d_free((void *)new_semantic.name);
> @@ -147,7 +149,8 @@ static void append_output_copy(struct hlsl_ctx *ctx, struct list *instrs, struct
>           return;
>       }
>       new_semantic.index = semantic->index;
> -    if (!(output = hlsl_new_var(ctx, hlsl_strdup(ctx, name->buffer), type, var->loc, &new_semantic, 0, NULL)))
> +    if (!(output = hlsl_new_var(ctx, hlsl_strdup(ctx, name->buffer),
> +            type, var->loc, &new_semantic, var->modifiers, NULL)))
>       {
>           vkd3d_free((void *)new_semantic.name);
>           hlsl_release_string_buffer(ctx, name);
> diff --git a/libs/vkd3d-shader/hlsl_sm4.c b/libs/vkd3d-shader/hlsl_sm4.c
> index ed1f5519d..95ea299cf 100644
> --- a/libs/vkd3d-shader/hlsl_sm4.c
> +++ b/libs/vkd3d-shader/hlsl_sm4.c
> @@ -1203,7 +1203,14 @@ static void write_sm4_dcl_semantic(struct hlsl_ctx *ctx, struct vkd3d_bytecode_b
>           }
>   
>           if (profile->type == VKD3D_SHADER_TYPE_PIXEL)
> -            instr.opcode |= VKD3DSIM_LINEAR << VKD3D_SM4_INTERPOLATION_MODE_SHIFT;
> +        {
> +            enum vkd3d_shader_interpolation_mode mode = VKD3DSIM_LINEAR;
> +
> +            if (var->modifiers & HLSL_STORAGE_NOINTERPOLATION)
> +                mode = VKD3DSIM_CONSTANT;
> +
> +            instr.opcode |= mode << VKD3D_SM4_INTERPOLATION_MODE_SHIFT;
> +        }
>       }
>       else
>       {



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