[PATCH vkd3d 4/6] vkd3d-shader/hlsl: Write SM4 integer addition instructions.

Giovanni Mascellani gmascellani at codeweavers.com
Wed Mar 23 08:20:56 CDT 2022


Signed-off-by: Giovanni Mascellani <gmascellani at codeweavers.com>

Il 22/03/22 22:59, Zebediah Figura ha scritto:
> Signed-off-by: Zebediah Figura <zfigura at codeweavers.com>
> ---
>   libs/vkd3d-shader/hlsl_sm4.c | 5 +++++
>   1 file changed, 5 insertions(+)
> 
> diff --git a/libs/vkd3d-shader/hlsl_sm4.c b/libs/vkd3d-shader/hlsl_sm4.c
> index bc7d966c2..234394b14 100644
> --- a/libs/vkd3d-shader/hlsl_sm4.c
> +++ b/libs/vkd3d-shader/hlsl_sm4.c
> @@ -1629,6 +1629,11 @@ static void write_sm4_expr(struct hlsl_ctx *ctx,
>                       write_sm4_binary_op(buffer, VKD3D_SM4_OP_ADD, &expr->node, arg1, arg2);
>                       break;
>   
> +                case HLSL_TYPE_INT:
> +                case HLSL_TYPE_UINT:
> +                    write_sm4_binary_op(buffer, VKD3D_SM4_OP_IADD, &expr->node, arg1, arg2);
> +                    break;
> +
>                   default:
>                       hlsl_fixme(ctx, &expr->node.loc, "SM4 %s addition expression.", dst_type_string->buffer);
>               }



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