[PATCH vkd3d 4/6] vkd3d-shader/hlsl: Write SM4 integer addition instructions.

Francisco Casas fcasas at codeweavers.com
Thu Mar 24 10:20:00 CDT 2022


Signed-off-by: Francisco Casas <fcasas at codeweavers.com>


March 22, 2022 7:17 PM, "Zebediah Figura" <zfigura at codeweavers.com> wrote:

> Signed-off-by: Zebediah Figura <zfigura at codeweavers.com>
> ---
> libs/vkd3d-shader/hlsl_sm4.c | 5 +++++
> 1 file changed, 5 insertions(+)
> 
> diff --git a/libs/vkd3d-shader/hlsl_sm4.c b/libs/vkd3d-shader/hlsl_sm4.c
> index bc7d966c2..234394b14 100644
> --- a/libs/vkd3d-shader/hlsl_sm4.c
> +++ b/libs/vkd3d-shader/hlsl_sm4.c
> @@ -1629,6 +1629,11 @@ static void write_sm4_expr(struct hlsl_ctx *ctx,
> write_sm4_binary_op(buffer, VKD3D_SM4_OP_ADD, &expr->node, arg1, arg2);
> break;
> 
> + case HLSL_TYPE_INT:
> + case HLSL_TYPE_UINT:
> + write_sm4_binary_op(buffer, VKD3D_SM4_OP_IADD, &expr->node, arg1, arg2);
> + break;
> +
> default:
> hlsl_fixme(ctx, &expr->node.loc, "SM4 %s addition expression.", dst_type_string->buffer);
> }
> -- 
> 2.35.1



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