[PATCH vkd3d 1/2] vkd3d: Do not enable Vulkan-backed descriptor heaps if required update-after-bind features are missing.

Henri Verbeet hverbeet at gmail.com
Wed Mar 23 10:37:36 CDT 2022


On Tue, 22 Mar 2022 at 15:33, Conor McCarthy <cmccarthy at codeweavers.com> wrote:
>
> descriptorBindingUniformBufferUpdateAfterBind is false for Intel Skylake
> (and maybe others).
>
For what's it's worth, Giovanni also ran into this issue on NVIDIA. It
would be a bit unfortunate if the new implementation would only be
usable on AMD/radv. Is it feasible to split this per descriptor type,
or otherwise salvage the approach for the affected hardware/drivers?



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