[PATCH vkd3d 1/2] vkd3d: Do not enable Vulkan-backed descriptor heaps if required update-after-bind features are missing.
Conor McCarthy
cmccarthy at codeweavers.com
Wed Mar 23 20:16:05 CDT 2022
March 24, 2022 1:37 AM, "Henri Verbeet" <hverbeet at gmail.com> wrote:
> For what's it's worth, Giovanni also ran into this issue on NVIDIA. It
> would be a bit unfortunate if the new implementation would only be
> usable on AMD/radv. Is it feasible to split this per descriptor type,
> or otherwise salvage the approach for the affected hardware/drivers?
It looks like storage buffers will work as a substitute, if
descriptorBindingUniformBufferUpdateAfterBind is true for them (I have no hardware to check).
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